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Immersive interconnected virtual and augmented reality: a 5G and IoT perspective

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Torres Vega, Maria
Liaskos, Christos
Abadal Cavallé, SergiMés informacióMés informacióMés informació
Papapetrou, Evangelos
Jain, AkshayMés informació
Mouhouche, Belkacem
Kalem, Gokhan
Ergüt, Salih
Mach, Marian
Sabol, Tomas
Cabellos Aparicio, AlbertoMés informacióMés informacióMés informació
Grimm, Christoph
De Turck, Filip
Famaey, Jeroen
Document typeArticle
Defense date2020-01-01
Rights accessOpen Access
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder
ProjectDISEÑANDO UNA INFRAESTRUCTURA DE RED 5G DEFINIDA MEDIANTE CONOCIMIENTO HACIA LA PROXIMA SOCIEDAD DIGITAL (AEI-TEC2017-90034-C2-1-R)
Abstract
Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality.
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The final publication is available at Springer via http://dx.doi.org/10.1007/s10922-020-09545-w
CitationTorres, M. [et al.]. Immersive interconnected virtual and augmented reality: a 5G and IoT perspective. "Journal of network and systems management", 1 Gener 2020, núm. 28, p. 796-826. 
URIhttp://hdl.handle.net/2117/330129
DOI10.1007/s10922-020-09545-w
ISSN1064-7570
Publisher versionhttps://link.springer.com/article/10.1007%2Fs10922-020-09545-w
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  • Departament d'Arquitectura de Computadors - Articles de revista [967]
  • WNG - Wireless Network Group - Articles de revista [132]
  • CBA - Sistemes de Comunicacions i Arquitectures de Banda Ampla - Articles de revista [154]
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