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dc.contributor.authorVan Toll, Wouter
dc.contributor.authorTriesscheijn, Roy
dc.contributor.authorKallmann, Marcello
dc.contributor.authorOliva Martínez, Ramon
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.authorPettré, Julien
dc.contributor.authorGeraerts, Roland
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2017-02-02T14:26:23Z
dc.date.issued2017
dc.identifier.citationVan Toll, W., Triesscheijn, R., Kallmann, M., Oliva, R., Pelechano, N., Pettré, J., Geraerts, R. A comparative study of navigation meshes. A: International Conference on Motion in Games. "Proceedings of the 9th International Conference on Motion in Games". San Francisco, CA: Association for Computing Machinery (ACM), 2017, p. 91-100.
dc.identifier.isbn978-1-4503-4592-7
dc.identifier.urihttp://hdl.handle.net/2117/100494
dc.description.abstractA navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized way of evaluating or comparing them. Each implementation is in a different state of maturity, has been tested on different hardware, uses different example environments, and may have been designed with a different application in mind. In this paper, we conduct the first comparative study of navigation meshes. First, we give general definitions of 2D and 3D environments and navigation meshes. Second, we propose theoretical properties by which navigation meshes can be classified. Third, we introduce metrics by which the quality of a navigation mesh implementation can be measured objectively. Finally, we use these metrics to compare various state-of-the-art navigation meshes in a range of 2D and 3D environments. We expect that this work will set a new standard for the evaluation of navigation meshes, that it will help developers choose an appropriate navigation mesh for their application, and that it will steer future research on navigation meshes in interesting directions.
dc.format.extent10 p.
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshThree dimensional imaging
dc.subject.lcshCrowds -- Computer simulation
dc.subject.lcshVirtual reality
dc.subject.otherNavigation meshes
dc.subject.otherPath planning
dc.subject.otherComparative study
dc.titleA comparative study of navigation meshes
dc.typeConference report
dc.subject.lemacInfografia tridimensional
dc.subject.lemacMultituds -- Simulació per ordinador
dc.subject.lemacRealitat virtual
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.1145/2994258.2994262
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttp://dl.acm.org/citation.cfm?doid=2994258.2994262
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac19671914
dc.description.versionPostprint (published version)
dc.relation.projectidinfo:eu-repo/grantAgreement/MINECO//TIN2014-52211-C2-1-R/ES/GENERACION, SIMULACION Y VISUALIZACION DE MODELOS 3D A PARTIR DE GRANDES CONJUNTOS DE DATOS. APLICACIONES EN LA MEJORA DE LA CALIDAD DE VIDA DE LAS PERSONAS Y SU ENTORNO/
dc.date.lift10000-01-01
local.citation.authorVan Toll, W.; Triesscheijn, R.; Kallmann, M.; Oliva, R.; Pelechano, N.; Pettré, J.; Geraerts, R.
local.citation.contributorInternational Conference on Motion in Games
local.citation.pubplaceSan Francisco, CA
local.citation.publicationNameProceedings of the 9th International Conference on Motion in Games
local.citation.startingPage91
local.citation.endingPage100


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