Recent Submissions

  • An annotation tool for digital restoration of wall paintings 

    Barreiro Díaz, Albert; Muñoz Pandiella, Imanol; Bosch Geli, Carles; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2022)
    Conference lecture
    Open Access
    Antique paintings are essential to study and understand our past. Paintings, and specifically mural paintings, are delicate artworks that are affected by multiple deterioration conditions. Weathering and human interventions ...
  • Digital reintegration of distributed mural paintings at different architectural phases: the case of St. Quirze de Pedret 

    Muñoz Pandiella, Imanol; Argudo Medrano, Óscar; Lorès Otzet, Immaculada; Font Comas, Joan; Àvila Casademont, Genís; Pueyo Sandez, Francesc Xavier; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2022)
    Conference report
    Open Access
    Sant Quirze de Pedret is a Romanesque church located in Cercs (Catalonia, Spain) at the foothills of the Pyrenees. Its walls harbored one of the most important examples of mural paintings in Catalan Romanesque Art. However, ...
  • Disturbance and plausibility in a virtual rock concert: a pilot study 

    Beacco Porres, Alejandro; Oliva Martínez, Ramon; Cabreira Sánchez, Carlos; Gallego Vila, Jaime; Slater, Mel (Institute of Electrical and Electronics Engineers (IEEE), 2021)
    Conference report
    Open Access
    We present methods used to produce and study a first version of an attempt to reconstruct a 1983 live rock concert in virtual reality. An approximately 10 minute performance by the rock band Dire Straits was rendered in ...
  • Digital Twins for medieval monuments: requirements from art historians and technical challenges for analysis and restoration 

    Muñoz Pandiella, Imanol; Bosch Geli, Carles; Guardia Pons, Milagros; Cayuela Vellido, Begoña; Pogliani, Paola; Bordi, Giulia; Paschali, Maria; Andújar Gran, Carlos Antonio; Charalambous, Panayiotis (Institute of Electrical and Electronics Engineers (IEEE), 2022)
    Conference report
    Open Access
    Research on Visual Computing and Cultural Heritage naturally requires the involvement of multidisciplinary teams comprising art historians and technical experts. Despite the vast literature on digital 3D models in support ...
  • Automatic 3D character reconstruction from frontal and lateral monocular 2D RGB views 

    Beacco Porres, Alejandro; Gallego Vila, Jaime; Slater, Mel (Institute of Electrical and Electronics Engineers (IEEE), 2020)
    Conference report
    Open Access
    We present an automatic animatable 3D character reconstruction method from frontal and lateral RGB pictures of the person to reconstruct. We propose a method where, after obtaining a 3D reconstruction from a frontal view, ...
  • Visual analysis of environmental noise data 

    Franco Moreno, Juan José; Alsina Pagès, Rosa Maria; Vázquez Alcocer, Pere Pau (IADIS Press, 2022)
    Conference report
    Restricted access - publisher's policy
    Smart cities generate a large amount of information that, if used properly, can help improve people's quality of life, while providing environmental support. Decreasing pollution generated by noise, is a prevailing concern, ...
  • Accurate molecular atom selection in VR 

    Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
    Conference report
    Open Access
    Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and ...
  • How should we design violin plots? 

    Molina López, Elena; Viale Herrando, Laia; Vázquez Alcocer, Pere Pau (Institute of Electrical and Electronics Engineers (IEEE), 2022)
    Conference report
    Open Access
    One way to illustrate distributions of samples is through the use of violin plots. The original design is a combination of boxplot and density plot mirrored and plot around the boxplot. However, there are other designs in ...
  • Accurate molecular atom selection in VR 

    Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
    Conference lecture
    Open Access
    Accurate selection in cluttered scenes is complex because a high amount of precision is required. In Virtual Reality Environments, it is even worse, because it is more difficult for us to point a small object with our arms ...
  • AvatarGo: plug and play self-avatars for VR 

    Pontón Martínez, José Luis; Monclús Lahoya, Eva; Pelechano Gómez, Núria (European Association for Computer Graphics (Eurographics), 2022)
    Conference lecture
    Open Access
    The use of self-avatars in a VR application can enhance presence and embodiment which leads to a better user experience. In collaborative VR it also facilitates non-verbal communication. Currently it is possible to track ...
  • Analysis and visual exploration of prediction algorithms for public bicycle sharing systems 

    Cortez Ordóñez, Alexandra Piedad; Vázquez Alcocer, Pere Pau (Curran associates, 2021)
    Conference lecture
    Restricted access - publisher's policy
    Public bicycle sharing systems have become an increasingly popular means of transportation in many cities around the world. However, the information shown in mobile apps or websites is commonly limited to the system’s ...
  • A platform for developing and fine tuning adaptive 3D navigation techniques for the immersive web 

    Kamal, Ahmed; Andújar Gran, Carlos Antonio (Association for Computing Machinery (ACM), 2021)
    Conference report
    Open Access
    Navigating through a virtual environment is one of the major user tasks in the 3D web. Although hundreds of interaction techniques have been proposed to navigate through 3D scenes in desktop, mobile and VR headset systems, ...

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