Ponències/Comunicacions de congressos
Recent Submissions
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Fireman Rescue: a serious game for fire fighting training
(European Association for Computer Graphics (Eurographics), 2017)
Conference report
Open AccessThis paper introduces a Serious Game that will be used as a tool for training fire fighting students at the Public Security Institute of Catalonia. The game is played in a virtual environment free of real hazards and/or ... -
Avatars rendering and its effect on perceived realism in virtual reality
(Institute of Electrical and Electronics Engineers (IEEE), 2020)
Conference report
Open AccessImmersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost. When participants are immersed in a virtual ... -
Easy authoring of image-supported short stories for 3D scanned cultural heritage
(European Association for Computer Graphics (Eurographics), 2020)
Conference report
Open AccessVisual storytelling is a powerful tool for Cultural Heritage communication. However, traditional authoring tools either produce videos that cannot be fully integrated with 3D scanned models, or require 3D content creation ... -
A Parser-based tool to assist instructors in grading computer graphics assignments
(European Association for Computer Graphics (Eurographics), 2019)
Conference report
Open AccessAlthough online e-learning environments are increasingly used in university courses, manual assessment still dominates the way students are graded. Interactive judges providing a pass/fail verdict based on test sets are ... -
A virtual reality front-end for city modeling
(European Association for Computer Graphics (Eurographics), 2019)
Conference lecture
Open AccessCurrent tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we ... -
Effective visualization of sparse image-to-image correspondences
(European Association for Computer Graphics (Eurographics), 2020)
Conference report
Open AccessFinding robust correspondences between images is a crucial step in photogrammetry applications. The traditional approach to visualize sparse matches between two images is to place them side-by-side and draw link segments ... -
A Tool for N-way analysis of programming exercises
(European Association for Computer Graphics (Eurographics), 2020)
Conference report
Open AccessProgramming exercises are a corner stone in Computer Science courses. If used properly, these exercises provide valuable feedback both to students and instructors. Unfortunately, the assessment of student submissions through ... -
Multilingual, multi-scale and multi-layer visualization of sequence-based intermediate representations
(Association for Computational Linguistics, 2019)
Conference report
Restricted access - publisher's policyThe main alternatives nowadays to dealwith sequences are Recurrent Neural Net-works (RNN), Convolutional Neural Networks(CNN) architectures and the Transformer. Inthis context, RNN’s, CNN’s and Transformerhave most commonly ... -
Multi-view image fusion
(2019)
Conference report
Open AccessWe present an end-to-end learned system for fusing multiple misaligned photographs of the same scene into a chosen target view. We demonstrate three use cases: 1) color transfer for inferring color for a monochrome view, ... -
MeshPipe: a Python-based tool for easy automation and demonstration of geometry processing pipelines
(Scitepress, 2020)
Conference report
Open AccessThe popularization of inexpensive 3D scanning, 3D printing, 3D publishing and AR/VR display technologies have renewed the interest in open-source tools providing the geometry processing algorithms required to clean, repair, ... -
View-dependent hierarchical rendering of massive point clouds through textured splats
(European Association for Computer Graphics (Eurographics), 2019)
Conference report
Open AccessNowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ... -
Smooth transitioning between two walking metaphors for virtual reality applications
(European Association for Computer Graphics (Eurographics), 2019)
Conference report
Open AccessVirtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...