Enviaments recents

  • Improving perception of molecular surface visualizations by incorporating translucency effects 

    Hermosilla Casajus, Pedro; Maisch, Sebastian; Vázquez Alcocer, Pere Pau; Ropinski, Timo (European Association for Computer Graphics (Eurographics), 2018)
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    Molecular surfaces are a commonly used representation in the analysis of molecular structures as they provide a compact description of the space occupied by a molecule and its accessibility. However, due to the high ...
  • Using computer-supported collaborative work in fundamental programming subjects 

    Xhafa Xhafa, Fatos; Vázquez Alcocer, Pere Pau; Marco Gómez, Jordi; Martín Prat, Àngela (Universitat de Girona, 2004)
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    Fundamental Programming subjects are compulsory for several technical engineering degrees. Typical face-to-face teaching may cause a lack of continuous learning and support for students, as teachers are only available at ...
  • GL-Socket: A CG plugin-based framework for teaching and assessment 

    Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Fairén González, Marta; Vinacua Pla, Álvaro (European Association for Computer Graphics (Eurographics), 2018)
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    In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...
  • Mobile graphics: SIGGRAPH Asia 2017 course 

    Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez Alcocer, Pere Pau (Association for Computing Machinery (ACM), 2017)
    Comunicació de congrés
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  • Mobile graphics 

    Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2017)
    Comunicació de congrés
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    The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
  • Virtual reality to teach anatomy 

    Fairén González, Marta; Farrés, Mariona; Moyes Ardiaca, Jordi; Insa, Esther (European Association for Computer Graphics (Eurographics), 2017)
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    Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
  • Semi-automatic colonic content analysis for diagnostic 

    Ceballos Inza, Víctor; Monclús Lahoya, Eva; Vázquez Alcocer, Pere Pau; Bendezú García, Álvaro; Mego, Marianela; Merino, Xavier; Azpiroz Vidaur, Fernando; Navazo Álvaro, Isabel (European Association for Computer Graphics (Eurographics), 2017)
    Comunicació de congrés
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    The analysis of the morphology and content of the gut is necessary in order to understand metabolic and functional gut activity and for diagnostic purposes. Magnetic resonance imaging (MRI) has become an important modality ...
  • Tree variations 

    Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2017)
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    The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
  • Procedural semantic cities 

    Roglà Pujalt, Otger; Pelechano Gómez, Núria; Patow, Gustavo Ariel (European Association for Computer Graphics (Eurographics), 2017)
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    Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...
  • Physically based skeleton tracking 

    López Gandía, Axel Javier; Susín Sánchez, Antonio (European Association for Computer Graphics (Eurographics), 2017)
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    Skeleton tracking has multiple applications such as games, virtual reality, motion capture and more. One of the main challenges of pose detection is to be able to obtain the best possible quality with a cheap and easy-to-use ...
  • Downsampling and storage of pre-computed gradients for volume rendering 

    Díaz García, Jesús; Brunet Crosa, Pere; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2017)
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    The way in which gradients are computed in volume datasets influences both the quality of the shading and the performance obtained in rendering algorithms. In particular, the visualization of coarse datasets in multi-resolution ...
  • Downsampling methods for medical datasets 

    Díaz García, Jesús; Brunet Crosa, Pere; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (IADIS Press, 2017)
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    Volume visualization software usually has to deal with datasets that are larger than the GPUs may hold. This is especially true in one of the most popular application scenarios: medical visualization. Typically, medical ...

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