L'activitat de recerca del nostre grup s'inscriu dins la temàtica de la informàtica gràfica (computer graphics) i engloba, de forma complementària, des dels àmbits més fonamentals (geometria computacional, processament de geometria) a les temàtiques relacionades amb els models geomètrics i de volum (estructures jeràrquiques, models discrets, modelització de sistemes molt complexos), la modelització de l'aparença i dels fenomens naturals, la visualització dels models, i les tècniques avançades per a la interacció amb aquests models i per a la seva presentació en entorns de realitat virtual i augmentada, especialment en dispositius de baix cost i en mòbils. El treball coordinat en aquestes àrees genera coneixement transversal en les diferents vessants de la visualització interactiva, amb aplicació directa a camps com la modelització d'entorns rurals i urbans, l'anàlisi visual aplicat a medicina, la simulació de multituds o la preservació del territori i del patrimoni cultural.

La actividad de investigación de nuestro grupo se inscribe dentro de la temática de la informática gráfica (computer graphics) y engloba, de forma complementaria, desde los ámbitos más fundamentales (geometría computacional, procesamiento de geometría) a las temáticas relacionadas con los modelos geométricos y de volumen (estructuras jerárquicas, modelos discretos, modelización de sistemas muy complejos), la modelización de la apariencia y de los fenómenos naturales, la visualización de los modelos, y las técnicas avanzadas para la interacción con estos modelos y para su presentación en entornos de realidad virtual y aumentada, especialmente en dispositivos de bajo coste y en móviles. El trabajo coordinado en estas áreas genera conocimiento transversal en las diferentes vertientes de la visualización interactiva, con aplicación directa en campos como la modelización de entornos rurales y urbanos, el análisis visual aplicado a medicina, la simulación de multitudes o la preservación del territorio y del patrimonio cultural.

The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group's objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.

The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group's objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.

Recent Submissions

  • Combining motion matching and orientation prediction to animate avatars for consumer-grade VR devices 

    Pontón Martínez, José Luis; Yun, Haoran; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria (2022-12)
    Article
    Open Access
    The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...
  • An annotation tool for digital restoration of wall paintings 

    Barreiro Díaz, Albert; Muñoz Pandiella, Imanol; Bosch Geli, Carles; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2022)
    Conference lecture
    Open Access
    Antique paintings are essential to study and understand our past. Paintings, and specifically mural paintings, are delicate artworks that are affected by multiple deterioration conditions. Weathering and human interventions ...
  • Digital reintegration of distributed mural paintings at different architectural phases: the case of St. Quirze de Pedret 

    Muñoz Pandiella, Imanol; Argudo Medrano, Óscar; Lorès Otzet, Immaculada; Font Comas, Joan; Àvila Casademont, Genís; Pueyo Sandez, Francesc Xavier; Andújar Gran, Carlos Antonio (European Association for Computer Graphics (Eurographics), 2022)
    Conference report
    Open Access
    Sant Quirze de Pedret is a Romanesque church located in Cercs (Catalonia, Spain) at the foothills of the Pyrenees. Its walls harbored one of the most important examples of mural paintings in Catalan Romanesque Art. However, ...
  • Disturbance and plausibility in a virtual rock concert: a pilot study 

    Beacco Porres, Alejandro; Oliva Martínez, Ramon; Cabreira Sánchez, Carlos; Gallego Vila, Jaime; Slater, Mel (Institute of Electrical and Electronics Engineers (IEEE), 2021)
    Conference report
    Open Access
    We present methods used to produce and study a first version of an attempt to reconstruct a 1983 live rock concert in virtual reality. An approximately 10 minute performance by the rock band Dire Straits was rendered in ...
  • Digital Twins for medieval monuments: requirements from art historians and technical challenges for analysis and restoration 

    Muñoz Pandiella, Imanol; Bosch Geli, Carles; Guardia Pons, Milagros; Cayuela Vellido, Begoña; Pogliani, Paola; Bordi, Giulia; Paschali, Maria; Andújar Gran, Carlos Antonio; Charalambous, Panayiotis (Institute of Electrical and Electronics Engineers (IEEE), 2022)
    Conference report
    Open Access
    Research on Visual Computing and Cultural Heritage naturally requires the involvement of multidisciplinary teams comprising art historians and technical experts. Despite the vast literature on digital 3D models in support ...
  • End to end colonic content assessment: colonMetry application 

    Orellana Bech, Bernat; Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Bendezú García, Álvaro; Malagelada Prats, Carolina; Azpiroz Vidaur, Fernando (2023-02-28)
    Article
    Open Access
    The analysis of colonic contents is a valuable tool for the gastroenterologist and has multiple applications in clinical routine. When considering magnetic resonance imaging (MRI) modalities, T2 weighted images are capable ...
  • Automatic 3D character reconstruction from frontal and lateral monocular 2D RGB views 

    Beacco Porres, Alejandro; Gallego Vila, Jaime; Slater, Mel (Institute of Electrical and Electronics Engineers (IEEE), 2020)
    Conference report
    Open Access
    We present an automatic animatable 3D character reconstruction method from frontal and lateral RGB pictures of the person to reconstruct. We propose a method where, after obtaining a 3D reconstruction from a frontal view, ...
  • Virtual body ownership and its consequences for implicit racial bias are dependent on social context 

    Banakou, Domna; Beacco Porres, Alejandro; Neyret, Solène; Blasco Oliver, Marta; Seinfeld Tarafa, Sofia; Slater, Mel (Royal Society, 2020-12-09)
    Article
    Open Access
    When people hold implicit biases against a group they typically engage in discriminatory behaviour against group members. In the context of the implicit racial bias of ‘White' against ‘Black' people, it has been shown ...
  • Visual analysis of environmental noise data 

    Franco Moreno, Juan José; Alsina Pagès, Rosa Maria; Vázquez Alcocer, Pere Pau (IADIS Press, 2022)
    Conference report
    Restricted access - publisher's policy
    Smart cities generate a large amount of information that, if used properly, can help improve people's quality of life, while providing environmental support. Decreasing pollution generated by noise, is a prevailing concern, ...
  • Accurate molecular atom selection in VR 

    Molina López, Elena; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2022)
    Conference report
    Open Access
    Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and ...
  • How should we design violin plots? 

    Molina López, Elena; Viale Herrando, Laia; Vázquez Alcocer, Pere Pau (Institute of Electrical and Electronics Engineers (IEEE), 2022)
    Conference report
    Open Access
    One way to illustrate distributions of samples is through the use of violin plots. The original design is a combination of boxplot and density plot mirrored and plot around the boxplot. However, there are other designs in ...
  • An embodied perspective as a victim of sexual harassment in virtual reality reduces action conformity in a later Milgram obedience scenario 

    Neyret, Solène; Navarro Muncunill, Xavier; Beacco Porres, Alejandro; Oliva Martínez, Ramon; Bourdin, Pierre; Valenzuela Ruiz, Jose; Barberia, Itxaso; Slater, Mel (Nature, 2020-04-10)
    Article
    Open Access
    Group pressure can often result in people carrying out harmful actions towards others that they would not normally carry out by themselves. However, few studies have manipulated factors that might overcome this. Here male ...

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