ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
L'activitat de recerca del nostre grup s'inscriu dins la temàtica de la informàtica gràfica (computer graphics) i engloba, de forma complementària, des dels àmbits més fonamentals (geometria computacional, processament de geometria) a les temàtiques relacionades amb els models geomètrics i de volum (estructures jeràrquiques, models discrets, modelització de sistemes molt complexos), la modelització de l'aparença i dels fenomens naturals, la visualització dels models, i les tècniques avançades per a la interacció amb aquests models i per a la seva presentació en entorns de realitat virtual i augmentada, especialment en dispositius de baix cost i en mòbils. El treball coordinat en aquestes àrees genera coneixement transversal en les diferents vessants de la visualització interactiva, amb aplicació directa a camps com la modelització d'entorns rurals i urbans, l'anàlisi visual aplicat a medicina, la simulació de multituds o la preservació del territori i del patrimoni cultural.
La actividad de investigación de nuestro grupo se inscribe dentro de la temática de la informática gráfica (computer graphics) y engloba, de forma complementaria, desde los ámbitos más fundamentales (geometría computacional, procesamiento de geometría) a las temáticas relacionadas con los modelos geométricos y de volumen (estructuras jerárquicas, modelos discretos, modelización de sistemas muy complejos), la modelización de la apariencia y de los fenómenos naturales, la visualización de los modelos, y las técnicas avanzadas para la interacción con estos modelos y para su presentación en entornos de realidad virtual y aumentada, especialmente en dispositivos de bajo coste y en móviles. El trabajo coordinado en estas áreas genera conocimiento transversal en las diferentes vertientes de la visualización interactiva, con aplicación directa en campos como la modelización de entornos rurales y urbanos, el análisis visual aplicado a medicina, la simulación de multitudes o la preservación del territorio y del patrimonio cultural.
The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group's objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.
The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group's objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.
Collections in this community
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Articles de revista [111]
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Reports de recerca [35]
Recent Submissions
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Terrain descriptors for landscape synthesis, analysis and simulation
(John Wiley & sons, 2025-04-15)
Article
Open AccessSynthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage ... -
Virtual body continuity during action observation affects motor cortical excitability
(Springer, 2025-04-17)
Article
Open AccessBody ownership, the sense that the body belongs to oneself, can be altered by inducing body manipulations in Virtual Reality, such as by increasing the visual discontinuity between the avatar’s hand and body. Body ... -
DragPoser: motion reconstruction from variable sparse tracking signals via latent space optimization
(John Wiley & sons, 2025-04-10)
Article
Restricted access - publisher's policyHigh-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as ... -
Automatic colon segmentation on T1-FS MR images
(2025-07-01)
Article
Open AccessThe volume and distribution of the colonic contents provides valuable insights into the effects of diet on gut microbiotica involving both clinical diagnosis and research. In terms of Magnetic Resonance Imaging modalities, ... -
Evaluating the suitability of long document embeddings for classification tasks: a comparative analysis
(SciTePress, 2024)
Conference report
Open AccessLong documents pose a significant challenge for natural language processing (NLP), which requires high-quality embeddings. Despite the numerous approaches that encompass both deep learning and machine learning methodologies, ... -
Choreographing multi-degree of freedom behaviors in large-scale crowd simulations
(Elsevier, 2024-11)
Article
Restricted access - publisher's policyThis study introduces a novel framework for choreographing multi-degree of freedom (MDoF) behaviors in large-scale crowd simulations. The framework integrates multi-objective optimization with spatio-temporal ordering to ... -
XR4ED: an extended reality platform for education
(2024-07)
Article
Open AccessRecent developments in extended reality (XR) are already demonstrating the benefits of this technology in the educational sector. Unfortunately, educators may not be familiar with XR technology and may find it difficult ... -
A highly-configurable session designer for VR nursing training
(Elsevier Ltd, 2024-11-30)
Article
Open AccessVirtual Reality (VR) has proven to be a valuable tool for medical and nursing education. VR simulators are available at any time and from anywhere, and can be used with or without faculty supervision, which results in a ... -
Reconstructing lost altarpieces: a differentiable rendering approach
(European Association for Computer Graphics (Eurographics), 2024)
Conference report
Open AccessStudying works that have completely or partially disappeared is always difficult due to the lack of information. In more fortunate scenarios where photographs were taken before the destruction, the study of the piece is ... -
Enriching medieval 4D models with interactive narratives
(European Association for Computer Graphics (Eurographics), 2024)
Conference report
Open AccessDigital technologies are increasingly used in cultural heritage preservation and dissemination, but some monuments pose significant challenges due to substantial historical architectural and pictorial changes. This paper ... -
Simulation of mechanical weathering for modeling rocky terrains
(European Association for Computer Graphics (Eurographics), 2024)
Conference report
Open AccessSynthetic terrains play a vital role in various applications, including entertainment, training, and simulation. This work focuses on rocky terrains akin to those found in alpine environments, which contain many complex ... -
Desensitizing anxiety through imperceptible change: feasibility study on a paradigm for single-session exposure therapy for fear of public speaking
(2024-07-22)
Article
Open AccessExposure therapy (ET) for anxiety disorders involves introducing the participant to an anxiety-provoking situation over several treatment sessions. Each time, the participant is exposed to a higher anxiety-provoking stimulus; ...