L'activitat de recerca del nostre grup s'inscriu dins la temàtica de la Informàtica Gràfica (Computer Graphics) i engloba de forma complementària des dels àmbits més fonamentals(geometria computacional, processament de geometria) a les temàtiques relacionades amb els models geomètrics i de volum (estructures jeràrquiques, models discrets, modelització de sistemes molt complexes), la modelització de l'aparença i dels fenòmens naturals, la visualització dels models, i les tècniques avançades per a la interacció amb aquests models i per a la seva presentació en entorns de realitat virtual i augmentada, especialment en dispositius de baix cost i en mòbils. El treball coordinat en aquestes àrees genera coneixement transversal en les diferents vessants de la visualització interactiva, amb aplicació directa a camps com la modelització d'entorns rurals i urbans, l'anàlisi visual aplicat a medicina, la simulació de multituds o la preservació del territori i del patrimoni cultural.

http://futur.upc.edu/ViRVIG

The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group's objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.

http://futur.upc.edu/ViRVIG

The group focuses on research in modelling, visualisation and advanced graphics interaction and its application to virtual reality. The group's objectives are the following:
- To produce high-quality research results in the areas of visualisation, geometric and volumetric modelling, physically based animation, virtual reality and advanced interaction.
- To train new researchers and doctoral students in these areas.
- To foster and maintain strong international cooperation.
- To work on relevant research projects funded by various institutions (EU, CICYT, etc.)
- To transfer the results of the group?s research and VR applications (virtual prototypes for industrial design, medical applications, architecture, cultural heritage, low-cost VR systems, etc.) to industry and other organisations.

http://futur.upc.edu/ViRVIG

Enviaments recents

  • Progressive ray casting for volumetric models on mobile devices 

    Díaz García, Jesús; Brunet Crosa, Pere; Navazo Álvaro, Isabel; Vázquez Alcocer, Pere Pau (2018-06)
    Article
    Accés restringit per política de l'editorial
    Mobile devices have experienced an incredible market penetration in the last decade. Currently, medium to premium smartphones are relatively affordable devices. With the increase in screen size and resolution, together ...
  • Using computer-supported collaborative work in fundamental programming subjects 

    Xhafa Xhafa, Fatos; Vázquez Alcocer, Pere Pau; Marco Gómez, Jordi; Martín Prat, Àngela (Universitat de Girona, 2004)
    Text en actes de congrés
    Accés obert
    Fundamental Programming subjects are compulsory for several technical engineering degrees. Typical face-to-face teaching may cause a lack of continuous learning and support for students, as teachers are only available at ...
  • GL-Socket: A CG plugin-based framework for teaching and assessment 

    Andújar Gran, Carlos Antonio; Chica Calaf, Antonio; Fairén González, Marta; Vinacua Pla, Álvaro (European Association for Computer Graphics (Eurographics), 2018)
    Text en actes de congrés
    Accés obert
    In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent ...
  • Segmentation of aerial images for plausible detail synthesis 

    Argudo Medrano, Óscar; Comino Trinidad, Marc; Chica Calaf, Antonio; Andújar Gran, Carlos Antonio; Lumbreras, Felipe (2018-04-01)
    Capítol de llibre
    Accés obert
    The visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting ...
  • Mobile graphics: SIGGRAPH Asia 2017 course 

    Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez Alcocer, Pere Pau (Association for Computing Machinery (ACM), 2017)
    Comunicació de congrés
    Accés obert
  • Mobile graphics 

    Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez Alcocer, Pere Pau (European Association for Computer Graphics (Eurographics), 2017)
    Comunicació de congrés
    Accés obert
    The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
  • Virtual reality to teach anatomy 

    Fairén González, Marta; Farrés, Mariona; Moyes Ardiaca, Jordi; Insa, Esther (European Association for Computer Graphics (Eurographics), 2017)
    Text en actes de congrés
    Accés obert
    Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
  • Linear buckling analysis of perforated cold-formed steel storage rack columns by means of the generalised beam theory 

    Casafont Ribera, Miguel; Bonada Bo, Jordi; Pastor Artigues, María Magdalena; Roure Fernández, Francisco; Susín Sánchez, Antonio (2017-03)
    Article
    Accés restringit per política de l'editorial
    The investigation attempts to adapt a be am finite element procedure based on the Generalised Beam Theory (GBT) to the analysis of perforated columns. The presence of perforations is taken into account through the use of ...
  • Gemelli-obturator complex in the deep gluteal space: an anatomic and dynamic study 

    Balius, Ramon; Susín Sánchez, Antonio; Morros, Carles; Pujol, Montse; Pérez Cuenca, Dolores; Sala Blanch, Xavier (2017-12-07)
    Article
    Accés restringit per política de l'editorial
    Objective: To investigate the behavior of the sciatic nerve during hip rotation at subgluteal space. Materials and methods: Sonographic examination (high-resolution ultrasound machine at 5.0–14 MHZ) of the gemelli-obturator ...
  • Semi-automatic colonic content analysis for diagnostic 

    Ceballos Inza, Víctor; Monclús Lahoya, Eva; Vázquez Alcocer, Pere Pau; Bendezú García, Álvaro; Mego, Marianela; Merino, Xavier; Azpiroz Vidaur, Fernando; Navazo Álvaro, Isabel (European Association for Computer Graphics (Eurographics), 2017)
    Comunicació de congrés
    Accés obert
    The analysis of the morphology and content of the gut is necessary in order to understand metabolic and functional gut activity and for diagnostic purposes. Magnetic resonance imaging (MRI) has become an important modality ...
  • Tree variations 

    Argudo Medrano, Óscar; Andújar Gran, Carlos Antonio; Chica Calaf, Antonio (2017)
    Text en actes de congrés
    Accés obert
    The cost-effective generation of realistic vegetation is still a challenging topic in computer graphics. The simplest representation of a tree consists of a single texture-mapped billboard. Although a tree billboard does ...
  • Procedural semantic cities 

    Roglà Pujalt, Otger; Pelechano Gómez, Núria; Patow, Gustavo Ariel (European Association for Computer Graphics (Eurographics), 2017)
    Text en actes de congrés
    Accés obert
    Procedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use ...

Mostra'n més