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Two-step techniques for accurate selection of small elements in VR environments
(2023-07)
Article.
Accés obert
Article.
Accés obert
One of the key interactions in 3D environments is target acquisition, which can be challenging when targets are small or in cluttered scenes. Here, incorrect elements may be selected, leading to frustration and wasted time. ...
Feeling crowded yet?: Crowd simulations for VR
(Institute of Electrical and Electronics Engineers (IEEE), 2016)
Text en actes de congrés.
Accés obert
Text en actes de congrés.
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With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly ...
The Rocketbox library and the utility of freely available rigged avatars
(2020-11-03)
Article.
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Article.
Accés obert
As part of the open sourcing of the Microsoft Rocketbox avatar library for research and academic purposes, here we discuss the importance of rigged avatars for the Virtual and Augmented Reality (VR, AR) research community. ...
A comparative study of navigation meshes
(Association for Computing Machinery (ACM), 2017)
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Accés restringit per política de l'editorial
Text en actes de congrés.
Accés restringit per política de l'editorial
A navigation mesh is a representation of a 2D or 3D virtual environment that enables path planning and crowd simulation for walking characters. Various state-of-the-art navigation meshes exist, but there is no standardized ...
Animation fidelity in self-avatars: impact on user performance and sense of agency
(Institute of Electrical and Electronics Engineers (IEEE), 2023)
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Accés obert
Text en actes de congrés.
Accés obert
The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown ...
The sentiment of a virtual rock concert
(2022-08-23)
Article.
Accés obert
Article.
Accés obert
We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience ...
Rendering and interacting with volume models in inmmersive environments
(European Association for Computer Graphics (Eurographics), 2018)
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Text en actes de congrés.
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The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. Unfortunately, the rendering ...
Effective user studies in computer graphics
(European Association for Computer Graphics (Eurographics), 2023)
Comunicació de congrés.
Accés obert
Comunicació de congrés.
Accés obert
User studies are a useful tool for researchers, allowing them to collect data on how users perceive, interact with and process different types of sensory information. If planned in advance, user experiments can be leveraged ...
State of the art of molecular visualization in immersive virtual environments
(2023-09)
Article.
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Article.
Accés obert
Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in ...
Disturbance and plausibility in a virtual rock concert: a pilot study
(Institute of Electrical and Electronics Engineers (IEEE), 2021)
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Text en actes de congrés.
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We present methods used to produce and study a first version of an attempt to reconstruct a 1983 live rock concert in virtual reality. An approximately 10 minute performance by the rock band Dire Straits was rendered in ...