Feeling crowded yet?: Crowd simulations for VR
Tipo de documentoTexto en actas de congreso
Fecha de publicación2016
EditorInstitute of Electrical and Electronics Engineers (IEEE)
Condiciones de accesoAcceso abierto
With advances in virtual reality technology and its multiple applications, the need for believable, immersive virtual environments is increasing. Even though current computer graphics methods allow us to develop highly realistic virtual worlds, the main element failing to enhance presence is autonomous groups of human inhabitants. A great number of crowd simulation techniques have emerged in the last decade, but critical details in the crowd's movements and appearance do not meet the standards necessary to convince VR participants that they are present in a real crowd. In this paper, we review recent advances in the creation of immersive virtual crowds and discuss areas that require further work to turn these simulations into more fully immersive and believable experiences.
CitaciónPelechano, N., Allbeck, J. Feeling crowded yet?: Crowd simulations for VR. A: IEEE Virtual Humans and Crowds for Immersive Environments. "2016 IEEE virtual humans and crowds for immersive environments (VHCIE)". Greenville, SC: Institute of Electrical and Electronics Engineers (IEEE), 2016, p. 17-21.
Versión del editorhttp://ieeexplore.ieee.org/document/7563568/?section=abstract