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Ambiguity: a place for playing

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DOCUMENTO TESIS ENTREGA JULIO 28 2020.pdf (20,11Mb)
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hdl:2117/329534

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Amarillo Arenas, Ana Maria
Author's e-mailanamariaamarillo7arrobagmail.com
Tutor / directorDomènech Rodríguez, MartaMés informacióMés informacióMés informació
Examination committeeGonzález Raventos, AquilesMés informacióMés informació; Bru Bistuer, EduardMés informacióMés informació; Domènech Rodríguez, MartaMés informacióMés informacióMés informació; Llobet Ribeiro, XavierMés informacióMés informacióMés informació
Document typeMaster thesis
Date2020-09-15
Rights accessOpen Access
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder
Abstract
Playing is an important activity in the process of growth of children because it develops their brains and improves their imagination. However, adults also use the game as a leisure activity, to relax and to have a break from the usual routine. Therefore, playing activities should have determined places in a city to improve the emotional health of its citizens. Playing is a leisure activity left for the interpretation of people, which is an ambiguous activity because people can decide how to do it. For instance, playgrounds for children count with playgrounds that have an implicit function, however, kids interpret the functions as the way they want. Another example is a skater park, in this case, the designers build routes and ramps to compose the park, but every person can use it however they want.
SubjectsPublic spaces, Children's playhouses, Children's playhouses -- Colombia -- Bogotá, Espais públics, Parcs infantils, Parcs infantils -- Colòmbia -- Bogotà
DegreeMÀSTER UNIVERSITARI EN ESTUDIS AVANÇATS EN ARQUITECTURA-BARCELONA (Pla 2015)
Location
1: Dg. 74b #88-43, Bogotá, Colòmbia
URIhttp://hdl.handle.net/2117/329534
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