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A Multi-client architecture for hybrid terrain rendering on mobile devices
dc.contributor.author | Noguera, José María |
dc.contributor.author | Segura Sánchez, Rafael Jesús |
dc.contributor.author | Ogáyar, Carlos |
dc.contributor.author | Joan Arinyo, Robert |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics |
dc.date.accessioned | 2016-06-16T07:57:00Z |
dc.date.available | 2016-06-16T07:57:00Z |
dc.date.issued | 2010-06 |
dc.identifier.citation | Noguera, J., Segura, R., Ogáyar, C.J., Joan-Arinyo, R. "A Multi-client architecture for hybrid terrain rendering on mobile devices". 2010. |
dc.identifier.uri | http://hdl.handle.net/2117/88073 |
dc.description.abstract | Mobile devices such as Personal Digital Assistants (PDAs) or smart phones are rapidly increasing their graphics and networking capabilities. However, real-time rendering of large terrains is still a challenging task to accomplish in such limited devices. In this paper we describe the principles involved in the design and development of a scalable client-server architecture for hybrid rendering of terrains over wireless networks on mobile devices. We have developed a hybrid adaptive streaming and rendering method based on a server-client approach. The rendering workload is distributed between a server and the clients and the terrain is partitioned into the close-range geometry and the background. The close-range geometry is downloaded from the database and rendered on the mobile client, and the background is portrayed as a view-dependent panoramic impostor and rendered by the server on demand then it is sent on request to the server for display. The system architecture is organized in three levels: the main server, the panorama server and the mobile device client. This architecture provides support for efficient delivery of geometry and impostors to mobile clients according to their capabilities. As a proof of concept, we have implemented a prototype and carried out exhaustive experiments considering different network scenarios and different number of connected clients. The analysis of the server workload and response times shows that our architecture achieves a great scalability and performance even when using low-end mobile devices. |
dc.format.extent | 27 p. |
dc.language.iso | eng |
dc.relation.ispartofseries | LSI-10-13-R |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject.other | Terrain navigation |
dc.subject.other | Terrain rendering |
dc.subject.other | Mobile computing |
dc.subject.other | Adaptive streaming |
dc.title | A Multi-client architecture for hybrid terrain rendering on mobile devices |
dc.type | External research report |
dc.contributor.group | Universitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria |
dc.rights.access | Open Access |
local.identifier.drac | 18562083 |
dc.description.version | Postprint (published version) |
local.citation.author | Noguera, J.; Segura, R.; Ogáyar, C.J.; Joan-Arinyo, R. |
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