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dc.contributor.authorNoguera, José María
dc.contributor.authorSegura Sánchez, Rafael Jesús
dc.contributor.authorOgáyar, Carlos
dc.contributor.authorJoan Arinyo, Robert
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2016-06-16T07:57:00Z
dc.date.available2016-06-16T07:57:00Z
dc.date.issued2010-06
dc.identifier.citationNoguera, J., Segura, R., Ogáyar, C.J., Joan-Arinyo, R. "A Multi-client architecture for hybrid terrain rendering on mobile devices". 2010.
dc.identifier.urihttp://hdl.handle.net/2117/88073
dc.description.abstractMobile devices such as Personal Digital Assistants (PDAs) or smart phones are rapidly increasing their graphics and networking capabilities. However, real-time rendering of large terrains is still a challenging task to accomplish in such limited devices. In this paper we describe the principles involved in the design and development of a scalable client-server architecture for hybrid rendering of terrains over wireless networks on mobile devices. We have developed a hybrid adaptive streaming and rendering method based on a server-client approach. The rendering workload is distributed between a server and the clients and the terrain is partitioned into the close-range geometry and the background. The close-range geometry is downloaded from the database and rendered on the mobile client, and the background is portrayed as a view-dependent panoramic impostor and rendered by the server on demand then it is sent on request to the server for display. The system architecture is organized in three levels: the main server, the panorama server and the mobile device client. This architecture provides support for efficient delivery of geometry and impostors to mobile clients according to their capabilities. As a proof of concept, we have implemented a prototype and carried out exhaustive experiments considering different network scenarios and different number of connected clients. The analysis of the server workload and response times shows that our architecture achieves a great scalability and performance even when using low-end mobile devices.
dc.format.extent27 p.
dc.language.isoeng
dc.relation.ispartofseriesLSI-10-13-R
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.otherTerrain navigation
dc.subject.otherTerrain rendering
dc.subject.otherMobile computing
dc.subject.otherAdaptive streaming
dc.titleA Multi-client architecture for hybrid terrain rendering on mobile devices
dc.typeExternal research report
dc.contributor.groupUniversitat Politècnica de Catalunya. GIE - Grup d'Informàtica a l'Enginyeria
dc.rights.accessOpen Access
local.identifier.drac18562083
dc.description.versionPostprint (published version)
local.citation.authorNoguera, J.; Segura, R.; Ogáyar, C.J.; Joan-Arinyo, R.


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