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dc.contributor.authorPelechano Gómez, Núria
dc.contributor.authorAllbeck, Jan
dc.contributor.authorBadler, Norman
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2010-10-28T10:37:02Z
dc.date.available2010-10-28T10:37:02Z
dc.date.created2007
dc.date.issued2007
dc.identifier.citationPelechano, N.; Allbeck, J.; Badler, N. Controlling individual agents in high-density crowd simulation. A: ACM SIGGRAPH/Eurographics symposium on Computer animation. "ACM SIGGRAPH / Eurographics Symposium on Computer Animation". California: 2007, p. 99-108.
dc.identifier.isbn978-1-59593-624-4
dc.identifier.urihttp://hdl.handle.net/2117/10044
dc.description.abstractSimulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics community. Typical approaches either resemble particle simulations (where agents lack orientation controls) or are conservative in the range of human motion possible (agents lack psychological state and aren't allowed to 'push' each other). Our HiDAC system (for High-Density Autonomous Crowds) focuses on the problem of simulating the local motion and global wayfinding behaviors of crowds moving in a natural manner within dynamically changing virtual environments. By applying a combination of psychological and geometrical rules with a social and physical forces model, HiDAC exhibits a wide variety of emergent behaviors from agent line formation to pushing behavior and its consequences; relative to the current situation, personalities of the individuals and perceived social density.
dc.format.extent10 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subjectÀrees temàtiques de la UPC::Informàtica::Intel·ligència artificial::Agents intel·ligents
dc.subject.lcshCollective behavior -- Computer simulation
dc.subject.lcshIntelligent agents (Computer software)
dc.subject.lcshThree-dimensional imaging
dc.subject.otherThree-dimensional graphics and realism
dc.subject.otherAnimation
dc.titleControlling individual agents in high-density crowd simulation
dc.typeConference report
dc.subject.lemacMultituds -- Simulació per ordinador
dc.subject.lemacAgents intel·ligents (Programari)
dc.subject.lemacInfografia tridimensional
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.relation.publisherversionhttp://delivery.acm.org/10.1145/1280000/1272705/p99-pelechano.pdf?key1=1272705&key2=8666267621&coll=GUIDE&dl=GUIDE&CFID=78484136&CFTOKEN=48846782
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac2435139
dc.description.versionPostprint (published version)
local.citation.authorPelechano, N.; Allbeck, J.; Badler, N.
local.citation.contributorACM SIGGRAPH/Eurographics symposium on Computer animation
local.citation.pubplaceCalifornia
local.citation.publicationNameACM SIGGRAPH / Eurographics Symposium on Computer Animation
local.citation.startingPage99
local.citation.endingPage108


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