Exploració per autor "Tost Pardell, Daniela"
Ara es mostren els items 4-23 de 66
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A Fast hierarchical traversal strategy for multimodal visualization
Ferré Bergadà, Maria; Puig Puig, Anna; Tost Pardell, Daniela (2003-09)
Report de recerca
Accés obertIn the last years there is a growing demand of multimodal medical rendering systems able to visualize simultaneously data coming from different sources. This paper addresses the Direct Volume Rendering (DVR) of aligned ... -
A Frame-dependent oracle for linear hierarchical radiosity: a step towards frame-to-frame
Martín Campos, Ignacio Clemente; Tost Pardell, Daniela; Pueyo Sánchez, Xavier (1996-01)
Report de recerca
Accés obertA frame-based oracle for Hierarchical Radiosity (HR) is proposed which takes into account the Gouraud shading interpolated intensity values mapped from the radiosities. The algorithm is based on a linear approximation ... -
A Framework for animation in global illumination environments
Martín Campos, Ignacio Clemente; Pueyo, X; Tost Pardell, Daniela (1998-06)
Text en actes de congrés
Accés obertThis paper proposes a framework for the production of animations of high quality radiosity environments which makes use of the a-priori knowledge of the dynamic properties of the scene in order to exploit temporal ... -
A survey of computer animation
Pueyo Sandez, Francesc Xavier; Tost Pardell, Daniela (1987-05)
Report de recerca
Accés obertA survey on computer animation is presented with three specific goals: - To clarify what people understand by computer animation. - To separate the different aspects of computer animation and underline its main problems. - ... -
A Volume Visualization Algorithm using a coherent Extended Weight Matrix
Tost Pardell, Daniela; Puig Puig, Anna; Navazo Álvaro, Isabel (1995-01)
Article
Accés restringit per política de l'editorialDirect cell-to-cell volume visualization algorithms, also called projective rendering methods, present the advantage of allowing semi-transparencies and, additionally, as they project all the samples, they avoid the ... -
Animation of 3D Avatars for Rehabilitation of the Upper Limbs
Moya, Sergio; Grau Carrión, Sergi; Tost Pardell, Daniela; Campeny, Ricard; Ruiz, Marcel (IEEE Computer Society Publications, 2011-07-29)
Article
Accés restringit per política de l'editorialThe paper presents a 3D Virtual Environment (VE) for neurorehabilitation of the upper limb. Patients move one of their arms trying to simulate concrete daily actions, such as grasping a bottle, opening a door or putting ... -
Applying 3D graphics for computerized cognitive rehabilitation
Alloni, Anna; Tost Pardell, Daniela; Panzarasa, Silvia; Zuchella, Chiara; Quaglini, Silvana (2015-11-01)
Capítol de llibre
Accés restringit per política de l'editorialIn recent years, cognitive rehabilitation is shifting from paper-based to computer-based practice. Computerization entails several advantages, amount which the availability of a great amount of stimuli to be used within a ... -
Assisted navigation for 3D serious games training
Moya Santos, Sergio; Grau Carrión, Sergi; Tost Pardell, Daniela (2013)
Text en actes de congrés
Accés restringit per política de l'editorialSerious games in 3D virtual environments are becoming a popular tool for professional training activities as well as for rehabilitation. Navigation in 3D is recognized as one of the activity which is more dificult to master ... -
Bio-CAD analysis of porosity bioimplants
Vergés Garcia, Eduard; Ayala Vallespí, M. Dolors; Grau Carrión, Sergi; Tost Pardell, Daniela (2008)
Text en actes de congrés
Accés restringit per política de l'editorialIn this work we present two methods to compute the porosity from a μCT image. One is the virtual simulation of a porosimeter and the other is a sphere-based heuristic approach. Both methods obtain a graph representing the ... -
Boolean operations for 3D simulation of CNC machining
Tost Pardell, Daniela; Puig Puig, Anna; Pérez Vidal, Lluís (2002-07-04)
Report de recerca
Accés obertThis paper addresses the simulation of drilling tools CNC machining. It describes a novel approach for the computation of the boundary representation of the machined tools. Machining consists of a sequence of boolean ... -
Can 3D gamified simulations be valid vocational training tools for persons with intellectual disability? A pilot based on a real-life situation
von Barnekow, Ariel; Bonet Codina, Núria; Tost Pardell, Daniela (2017-01-24)
Article
Accés obertObjective: To investigate if 3D gamified simulations can be valid vocational training tools for persons with intellectual disability. Methods: A 3D gamified simulation composed by a set of training tasks for cleaning in ... -
Computer graphics at the Universitat Politècnica de Catalunya
Brunet Crosa, Pere; Joan Arinyo, Robert; Navazo Álvaro, Isabel; Tost Pardell, Daniela; Vila, S (1995-06)
Article
Accés restringit per política de l'editorialThis paper describes the authors experience in the organization and teaching of courses of Computer Graphics for both undergraduate and graduate students. Curriculum contents and teaching methodologies are discussed, taking ... -
Computer-based cognitive rehabilitation: the CoRe system
Alloni, Anna; Sinforiani, Elena; Zuchella, Chiara; Sandrini, Giorgio; Bernini, Sara; Cattani, Barbara; Tost Pardell, Daniela; Quaglini, Silvana; Pistarini, Caterina (2015-10-27)
Article
Accés obertThis work aims at providing a tool for supporting cognitive rehabilitation. This is a wide field, that includes a variety of diseases and related clinical pictures; for this reason the need arises to have a tool available ... -
Deformacions en models de superfície i de volum
Bigordà, Montse; Tost Pardell, Daniela (1996-01-25)
Report de recerca
Accés obert -
Design of a multimodal rendering system
Puig Puig, Anna; Tost Pardell, Daniela; Ferré Bergadà, Maria (2002-05)
Report de recerca
Accés obertThis paper addresses the rendering of aligned regular multimodal datasets. It presents a general framework of multimodal data fusion that includes several data merging methods. We also analyze the requirements ... -
Design of graphical interfaces for biomedical applications
Abellán Moreno, Pascual; Vergés Garcia, Eduard; Tost Pardell, Daniela (2005-05)
Report de recerca
Accés obertThe visualization in biomedical applications includes diverse objects in a wide rank of scale, from molecules and cells to physiological, biomechanical and biophysical parts of the body, their anatomy and properties. The ... -
Discrete medial axis transform for discrete thin and elongated objects
Puig Puig, Anna; Tost Pardell, Daniela; Navazo Álvaro, Isabel (1999-12)
Report de recerca
Accés obertSkeletons are compact shape descriptions of discrete images. They have been extensively studied because of their utility in various applications such as data compression, shape abstraction, navigation and features detection. ... -
Diseño e implementación de un juego serio 3D para el entrenamiento del control del Bypass Cardiopulmonar
Bonet Codina, Núria; Tost Pardell, Daniela; von Barnekow, Ariel; Gomar, Carmen; Mata, Maria Teresa (2015)
Text en actes de congrés
Accés obertSe presenta el diseño, implementación y validación de un juego serio (o videojuego educativo) en 3D para el entrenamiento de la técnica de perfusión o Bypass Cardiopulmonar que consiste en el manejo de una bomba de ... -
Early detection of cognitive impairments with the Smart Ageing serious game
Tost Pardell, Daniela; von Barnekow, Ariel; Félix Manzanares, Eloy; Pazzi, Stefania; Puricelli, Stefano; Bottiroli, Sara (Springer, 2015-11-01)
Capítol de llibre
Accés restringit per política de l'editorialThis paper presents the design and usability validation of a telematic test aimed at the early detection of Mild Cognitive Impairments in persons ageing between 50 and 80. The test represents a 3D domestic environment in ... -
Effects of gamification in BCI functional rehabilitation
Castro Cros, Martí de; Sebastian Romagosa, Marc; Rodriguez Serrano, Javier; Opisso Salleras, Eloy; Ochoa Jufré, Manel; Ortner, Rupert; Guger, Christoph; Tost Pardell, Daniela (2020-08-21)
Article
Accés obertOBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental ...