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A multi-projector CAVE system with commodity hardware and gesture-based interaction

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Andújar Gran, Carlos AntonioMés informacióMés informacióMés informació
Brunet Crosa, PereMés informacióMés informació
Vinacua Pla, ÁlvaroMés informacióMés informacióMés informació
Vico Moya, Miguel Ángel
Díaz García, JesúsMés informació
Document typeResearch report
Defense date2017-01-12
Rights accessOpen Access
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder
Abstract
Spatially-immersive systems such as CAVEs provide users with surrounding worlds by projecting 3D models on multiple screens around the viewer. Compared to alternative immersive systems such as HMDs, CAVE systems are a powerful tool for collaborative inspection of virtual environments due to better use of peripheral vision, less sensitivity to tracking errors, and higher communication possibilities among users. Unfortunately, traditional CAVE setups require sophisticated equipment including stereo-ready projectors and tracking systems with high acquisition and maintenance costs. In this paper we present the design and construction of a passive-stereo, four-wall CAVE system based on commodity hardware. Our system works with any mix of a wide range of projector models that can be replaced independently at any time, and achieves high resolution and brightness at a minimum cost. The key ingredients of our CAVE are a self-calibration approach that guarantees continuity across the screen, as well as a gesture-based interaction approach based on a clever combination of skeletal data from multiple Kinect sensors.
CitationAndújar, C., Brunet, P., Vinacua, A., Vico, M., Díaz, J. "A multi-projector CAVE system with commodity hardware and gesture-based interaction". 2017. 
URIhttp://hdl.handle.net/2117/99668
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  • ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica - Reports de recerca [35]
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