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Recent Submissions
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The impact of animations in the perception of a simulated crowd
(Springer, 2021)
Part of book or chapter of book
Open AccessSimulating virtual crowds is an important challenge in many areas such as games and virtual reality applications. A lot of effort has been dedicated to improving pathfinding, collision avoidance, or decision making, to ... -
Segmentation of aerial images for plausible detail synthesis
(2018-04-01)
Part of book or chapter of book
Open AccessThe visual enrichment of digital terrain models with plausible synthetic detail requires the segmentation of aerial images into a suitable collection of categories. In this paper we present a complete pipeline for segmenting ... -
Impostor-based crowd rendering
(CRC Press, 2016-09-27)
Part of book or chapter of book
Restricted access - publisher's policyReal-time rendering of detailed animated characters in crowd simulations is still a challenging problem in computer graphics. State-of-the-art approaches can render up to several thousand agents by consuming most of the ... -
A critical analysis of human-subject experiments in virtual reality and 3D user interfaces
(Springer International Publishing, 2015)
Part of book or chapter of book
Open AccessThis paper is about the major peculiarities and difficulties we encounter when trying to validate research results in fields such as virtual reality (VR) and 3D user interfaces (3DUI). We review the steps in the empirical ... -
Data-aware picking for medical models
(Springer, 2014)
Part of book or chapter of book
Open AccessMedical doctors are often faced with the problem of selecting anchoring points in 3D space. These points are commonly used for measurement tasks, such as lengths of bones, or dimensions of pathological structures (e. g. ...