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Scaling of 3D engine workloads on modern multi-GPU systems
dc.contributor.author | Roca Monfort, Jordi |
dc.contributor.author | Grossman, Mark |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d'Enginyeria del Terreny, Cartogràfica i Geofísica |
dc.date.accessioned | 2010-10-24T21:29:24Z |
dc.date.available | 2010-10-24T21:29:24Z |
dc.date.created | 2009 |
dc.date.issued | 2009 |
dc.identifier.citation | Roca, J.; Grossman, M. Scaling of 3D game engine workloads on modern multi-GPU systems. A: ACM Conference on High-Performance Graphics. "The 1st ACM Conference on High-Performance Graphics". New Orleans, LA: Association for Computing Machinery (ACM), 2009, p. 37-46. |
dc.identifier.isbn | 978-1-60558-603-8 |
dc.identifier.uri | http://hdl.handle.net/2117/9949 |
dc.description.abstract | This work supposes a first attempt to characterize the 3D game workload running on commodity multi-GPU systems. Depending on the rendering workload balance mode used, the intra and interframe dependencies due to render-to-texture require a number of synchronizations that can significantly impact the scalability with multiple GPUs. In this paper, a proprietary analytical tool called EMPATHY has been used to evaluate, for a set popular DX9 games, the performance of both classic split frame and alternate frame rendering modes as well as combined modes supporting more than 4 GPUs. We have also evaluated the application of the early copy and concurrent update techniques together as alternative to delayed surface copy of render-to-texture surfaces, showing a 48% percent improvement for some workloads. |
dc.format.extent | 10 p. |
dc.language.iso | eng |
dc.publisher | Association for Computing Machinery (ACM) |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Arquitectura de computadors::Arquitectures paral·leles |
dc.subject.lcsh | Hardware architecture — Graphics processors |
dc.subject.lcsh | EMPATHY (proprietary analytical tool) |
dc.title | Scaling of 3D engine workloads on modern multi-GPU systems |
dc.type | Conference report |
dc.identifier.doi | 10.1145/1572769.1572776 |
dc.description.peerreviewed | Peer Reviewed |
dc.relation.publisherversion | http://portal.acm.org/citation.cfm?id=1572769.1572776&coll=ACM&dl=ACM&CFID=107136276&CFTOKEN=37268818 |
dc.rights.access | Restricted access - publisher's policy |
local.identifier.drac | 2454161 |
dc.description.version | Postprint (published version) |
local.citation.author | Roca, J.; Grossman, M. |
local.citation.contributor | ACM Conference on High-Performance Graphics |
local.citation.pubplace | New Orleans, LA |
local.citation.publicationName | The 1st ACM Conference on High-Performance Graphics |
local.citation.startingPage | 37 |
local.citation.endingPage | 46 |