Show simple item record

dc.contributor.authorBeacco Porres, Alejandro
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.authorAndújar Gran, Carlos Antonio
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2017-01-13T13:38:59Z
dc.date.available2017-01-13T13:38:59Z
dc.date.issued2016-12
dc.identifier.citationBeacco, A., Pelechano, N., Andújar, C. A survey of real-time crowd rendering. "Computer graphics forum", Desembre 2016, vol. 35, núm. 8, p. 32-50.
dc.identifier.issn0167-7055
dc.identifier.urihttp://hdl.handle.net/2117/99231
dc.description.abstractIn this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd rendering. We discuss different representations for level-of-detail (LoD) rendering of animated characters, including polygon-based, point-based, and image-based techniques, and review different criteria for runtime LoD selection. Besides LoD approaches, we review classic acceleration schemes, such as frustum culling and occlusion culling, and describe how they can be adapted to handle crowds of animated characters. We also discuss specific acceleration techniques for crowd rendering, such as primitive pseudo-instancing, palette skinning, and dynamic key-pose caching, which benefit from current graphics hardware. We also address other factors affecting performance and realism of crowds such as lighting, shadowing, clothing and variability. Finally we provide an exhaustive comparison of the most relevant approaches in the field.
dc.format.extent19 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshThree dimensional imaging
dc.subject.lcshRendering (Computer graphics)
dc.subject.lcshCrowds -- Computer simulation
dc.subject.otherImage-based rendering
dc.subject.otherLevel of detail algorithms
dc.subject.otherReal-time rendering
dc.titleA survey of real-time crowd rendering
dc.typeArticle
dc.subject.lemacInfografia tridimensional
dc.subject.lemacMultituds -- Simulació per ordinador
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.1111/cgf.12774
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttp://onlinelibrary.wiley.com/doi/10.1111/cgf.12774/full
dc.rights.accessOpen Access
local.identifier.drac17090275
dc.description.versionPostprint (author's final draft)
local.citation.authorBeacco, A.; Pelechano, N.; Andújar, C.
local.citation.publicationNameComputer graphics forum
local.citation.volume35
local.citation.number8
local.citation.startingPage32
local.citation.endingPage50


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record