Desarrollo de un modelo de conexión sin servidor para videojuegos multijugador online
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hdl:2117/96729
Document typeBachelor thesis
Date2016-10
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Abstract
Este proyecto pretende proporcionar un servicio de creación de partidas distribuidas para videojuegos online. La comunicación en las partidas se lleva a cabo entre los clientes, con uno de ellos actuando como servidor y jugador a la vez. This project aims to create a service capable of creating distributed matches for online video games. The network messages sent in a match are handled by the clients, with one of them acting as server and player at the same time.
DegreeGRAU EN ENGINYERIA INFORMÀTICA (Pla 2010)
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