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dc.contributor.authorRodríguez-Navarro, Javier
dc.contributor.authorSusín Sánchez, Antonio
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I
dc.date.accessioned2010-10-12T17:00:17Z
dc.date.available2010-10-12T17:00:17Z
dc.date.created2006
dc.date.issued2006
dc.identifier.citationRodríguez-Navarro, J.; Susín, A. Non structured meshes for Cloth GPU simulation using FEM. A: Virtual Reality Interactions and Physical Simulation. "3rd Workshop in Virtual Reality Interactions and Physical Simulation". Madrid: EUROGRAPHICS, 2006, p. 1-7.
dc.identifier.isbn3-905673-61-4
dc.identifier.urihttp://hdl.handle.net/2117/9644
dc.description.abstractWe present a Finite Element Method (FEM) implementation for cloth simulation on the GPU. The advantages of FEM are twofold: the realism of cloth simulations using this method is improved compared with other methods like the widely used mass-spring one, and it has a wider application rank because it can be used for general triangulated cloth meshes. We are able to detect collisions between cloth and other objects (solids or deformables) and also we deal with self cloth collisions. This is also done in the GPU using image-based collision methods. We have also improved a GPU-Gradient Conjugate method for solving the linear equation systems involved in the FEM solution. Two more methods are also implemented in the GPU to compare with the FEM method: a mass-spring model (based on rectangular meshes) and a constraint method (based on triangular meshes).
dc.format.extent7 p.
dc.language.isoeng
dc.publisherEUROGRAPHICS
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshThree-dimensional imaging -- Data processing.
dc.titleNon structured meshes for Cloth GPU simulation using FEM
dc.typeConference report
dc.subject.lemacImatges tridimensionals
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.description.peerreviewedPeer Reviewed
dc.rights.accessOpen Access
local.identifier.drac2424389
dc.description.versionPostprint (author’s final draft)
local.citation.authorRodríguez-Navarro, J.; Susín, A.
local.citation.contributorVirtual Reality Interactions and Physical Simulation
local.citation.pubplaceMadrid
local.citation.publicationName3rd Workshop in Virtual Reality Interactions and Physical Simulation
local.citation.startingPage1
local.citation.endingPage7


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