Optimized skin rendering for scanned models
View/Open
CSRN-2602.pdf (664,3Kb) (Restricted access)
Request copy
Què és aquest botó?
Aquest botó permet demanar una còpia d'un document restringit a l'autor. Es mostra quan:
- Disposem del correu electrònic de l'autor
- El document té una mida inferior a 20 Mb
- Es tracta d'un document d'accés restringit per decisió de l'autor o d'un document d'accés restringit per política de l'editorial
Document typeConference lecture
Defense date2016
Rights accessRestricted access - publisher's policy
All rights reserved. This work is protected by the corresponding intellectual and industrial
property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public
communication or transformation of this work are prohibited without permission of the copyright holder
Abstract
Skin is one of the most difficult materials to reproduce in computer graphics, mainly due to two major factors: First, the complexity of the light interactions happening at the subsurface layers of skin, and second, the high sensitivity of our perceptual system to the artificial imperfections commonly appearing in synthetic skin models. Many current approaches mix physically-based algorithms with image-based improvements to achieve realistic skin rendering in realtime. Unfortunately, those algorithms still suffer from artifacts such as halos or incorrect diffusion. Some of these artifacts (e.g. incorrect diffusion)
are especially noticeable if the models have not been previously segmented. In this paper we present some extensions to the
Separable Subsurface Scattering (SSSS) framework that reduce those artifacts while still maintaining a high framerate. The result is an improved algorithm that achieves high quality rendering for models directly obtained from scanners, not requiring further processing.
CitationHernando, R., Chica, A., Vázquez, P. Optimized skin rendering for scanned models. A: International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision. "24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision: WSCG 2016: Plzen, Czech Republic, May 30-June 3, 2016: proceedings". Plzen: 2016, p. 89-96.
ISBN2464-4617
Publisher versionhttp://wscg.zcu.cz/DL/wscg_DL.htm
Files | Description | Size | Format | View |
---|---|---|---|---|
CSRN-2602.pdf![]() | 664,3Kb | Restricted access |