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dc.contributorSusín Sánchez, Antonio
dc.contributor.authorOjeda Noda, Guillermo
dc.date.accessioned2016-07-04T11:44:42Z
dc.date.available2016-07-04T11:44:42Z
dc.date.issued2016-06-29
dc.identifier.urihttp://hdl.handle.net/2117/88487
dc.description.abstractKinect es un dispositivo que se presenta en el ámbito de la industria de la animación como una alternativa económica. Haciendo uso de él, este proyecto desarrolla una aplicación de animación facial que aplique las expresiones faciales del usuario a un modelo 3D.
dc.description.abstractNowadays, facial animation is a core part of the character animation industry. From movies to video games, facial animation is done by most companies with the help of expensive equipment that capture real people's facial expressions as data and use it to animate their characters. The Kinect devic
dc.language.isoeng
dc.publisherUniversitat Politècnica de Catalunya
dc.subjectÀrees temàtiques de la UPC::Informàtica
dc.subject.lcshHuman face recognition (Computer science)
dc.subject.otherKinect
dc.subject.otherAnimació facial
dc.subject.otherComputació
dc.subject.otherIngenyeria Informàtica
dc.subject.otherFacial animation
dc.subject.otherComputing
dc.subject.otherComputer Science
dc.subject.otherInformatics Engineering
dc.titleKinect driven facial animation
dc.typeBachelor thesis
dc.subject.lemacReconeixement facial (Informàtica)
dc.identifier.slug118072
dc.rights.accessOpen Access
dc.date.updated2016-07-01T06:36:44Z
dc.audience.educationlevelGrau
dc.audience.mediatorFacultat d'Informàtica de Barcelona
dc.audience.degreeGRAU EN ENGINYERIA INFORMÀTICA (Pla 2010)


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