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Kinect driven facial animation

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hdl:2117/88487

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Ojeda Noda, Guillermo
Tutor / directorSusín Sánchez, AntonioMés informacióMés informacióMés informació
Document typeBachelor thesis
Date2016-06-29
Rights accessOpen Access
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder
Abstract
Kinect es un dispositivo que se presenta en el ámbito de la industria de la animación como una alternativa económica. Haciendo uso de él, este proyecto desarrolla una aplicación de animación facial que aplique las expresiones faciales del usuario a un modelo 3D.
 
Nowadays, facial animation is a core part of the character animation industry. From movies to video games, facial animation is done by most companies with the help of expensive equipment that capture real people's facial expressions as data and use it to animate their characters. The Kinect devic
SubjectsHuman face recognition (Computer science), Reconeixement facial (Informàtica)
DegreeGRAU EN ENGINYERIA INFORMÀTICA (Pla 2010)
URIhttp://hdl.handle.net/2117/88487
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