E-learning and serious games: New trends in architectural and urban design education
Cita com:
hdl:2117/86762
Document typeArticle
Defense date2015-08-07
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
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Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
The complexity of urban processes needs professionals trained in understanding and managing the design of its spaces and the implementation of urban policies. This paper discusses an educational methodology to complement the standard Project-Based Learning approach with an experience using serious games with gamification elements to stimulate critical thinking in urban planning and urban design students, to promote designing spaces more adaptable and usable for a wide range of users and situations of public life. The proposed methodology uses five “mini games” that place students in different situations: (1) finding an unknown landmark, (2) reaching goal avoiding obstacles, (3) navigating with artificial lighting, (4) simulating the point of view of a person with a disability, and (5) simulating group behaviour. As a secondary objective the experience will track the participants’ behaviour to extract data to be incorporated into an agent-based model rule set.
Description
La publicació final està disponible a Springer a través del http://dx.doi.org /10.1007/978-3-319-20609-7_59
CitationValls, F., Redondo, E., Fonseca, D. E-learning and serious games: New trends in architectural and urban design education. "Lecture notes in computer science", 07 Agost 2015, vol. 9192, p. 632-643.
ISSN0302-9743
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