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Virtual learning scenarios for qualitative assessment in higher education 3D arts
dc.contributor.author | Vicent Safont, Lluís |
dc.contributor.author | Villagrasa, Sergi |
dc.contributor.author | Fonseca Escudero, David |
dc.contributor.author | Redondo Domínguez, Ernesto |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d'Expressió Gràfica Arquitectònica I |
dc.date.accessioned | 2016-04-28T10:45:00Z |
dc.date.issued | 2015-08 |
dc.identifier.citation | Vicent Safont, Lluís, Villagrasa, S., Fonseca, D., Redondo, E. Virtual learning scenarios for qualitative assessment in higher education 3D arts. "Journal of universal computer science", Agost 2015, vol. 21, núm. 8, p. 1086-1105. |
dc.identifier.issn | 0948-695X |
dc.identifier.uri | http://hdl.handle.net/2117/86352 |
dc.description.abstract | Using enhanced learning technologies (TEL) including immersive virtual reality environments, we are seeking to achieve a new way of assessing subjects of 3D arts. We have developed a project based on Scenario Centered Curriculum (SCC), where the students have to think, design, convey, validate, and build a civil project using new technologies that help in the assessment process. We have used gamification techniques and game engines to evaluate planned tasks in which students can demonstrate the skills they developed in the scenarios. The assessment is integrated in the creation of a 3D complex model focused on the construction of a building in a virtual space. This whole process will be carried out by gamification techniques to embed the assessment of the 3D models with the objective of improving students learning. |
dc.format.extent | 20 p. |
dc.language.iso | eng |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Material didàctic::Objectes d'aprenentatge |
dc.subject | Àrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Intel·ligència artificial::Representació del coneixement |
dc.subject.lcsh | Teaching innovation |
dc.subject.lcsh | Education, Higher--Research |
dc.subject.lcsh | Three-dimensional display systems |
dc.subject.lcsh | Virtual reality |
dc.subject.lcsh | Games -- Data processing |
dc.subject.lcsh | Comunicacions mòbils, Sistemes de |
dc.subject.lcsh | Mobile communication systems - Teaching |
dc.subject.other | assessment |
dc.subject.other | digital games |
dc.subject.other | gamification |
dc.subject.other | immersive learning scenarios |
dc.subject.other | mobile technology |
dc.subject.other | multi-user virtual environments |
dc.subject.other | scenario centred curriculum |
dc.subject.other | virtual reality |
dc.title | Virtual learning scenarios for qualitative assessment in higher education 3D arts |
dc.type | Article |
dc.subject.lemac | Ensenyament universitari Investigació |
dc.subject.lemac | Visualització tridimensional (Informàtica) |
dc.subject.lemac | Realitat virtual |
dc.subject.lemac | Ensenyament - Innovacions |
dc.subject.lemac | Jocs Informàtica |
dc.subject.lemac | Comunicacions mòbils, Sistemes de, en l'ensenyament |
dc.contributor.group | Universitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge |
dc.identifier.doi | 10.3217/jucs-021-08-1086 |
dc.rights.access | Open Access |
local.identifier.drac | 16841994 |
dc.description.version | Author's final draft |
dc.date.lift | 10000-01-01 |
local.citation.author | Vicent Safont, Lluís; Villagrasa, S.; Fonseca, D.; Redondo, E. |
local.citation.publicationName | Journal of universal computer science |
local.citation.volume | 21 |
local.citation.number | 8 |
local.citation.startingPage | 1086 |
local.citation.endingPage | 1105 |
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