Show simple item record

dc.contributor.authorMonclús Lahoya, Eva
dc.contributor.authorNavazo Álvaro, Isabel
dc.contributor.authorVázquez Alcocer, Pere Pau
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.identifier.citationMonclús, E., Navazo, I., Vázquez, P. "MTCut: GPU-based marching tetra cuts". 2007.
dc.description.abstractIsosurface construction and rendering based on tetrahedral grids has shown to be feasible on programmable graphics hardware. In this paper we present MTCut: a volume cutting algorithm that is able to cut isosurfaces obtained by a Marching Tetrahedra algorithm on volume data. It does not require a tetrahedal representation and runs in real time for complex meshes of up to 1.8M triangles. Our algorithm takes as input the isosurface to be cut, slices it, and produces the cut geometry in response to the user interaction with a haptic device. The result is a watertight manifold that can be interactively recovered back to CPU in response to a user request.
dc.format.extent9 p.
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.otherGPU-based rendering
dc.subject.otherVolume cutting
dc.titleMTCut: GPU-based marching tetra cuts
dc.typeExternal research report
dc.rights.accessOpen Access
dc.description.versionPostprint (published version)
upcommons.citation.authorMonclús, E., Navazo, I., Vázquez, P.

Files in this item


This item appears in the following Collection(s)

Show simple item record

All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder