Mostra el registre d'ítem simple

dc.contributor.authorFranquesa Niubó, Marta
dc.contributor.authorRodríguez González, Omar
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2016-04-15T08:41:30Z
dc.date.available2016-04-15T08:41:30Z
dc.date.issued2005-11
dc.identifier.citationFranquesa, M., Rodríguez, O. "Sphere-trees generation as needed in real time to speed up collision detection". 2005.
dc.identifier.urihttp://hdl.handle.net/2117/85724
dc.description.abstractIn this paper two improvements to speed up collision detection are described. Firstly, a method called oncollide sphere-tree, OCST for short, is presented. This approach works by detecting collisions among models with arbitrary geometry using the video card’s Graphics Processing Units, GPU. While candidate parts of colliding objects are being detected, the OCST is constructed for collision evaluation in parallel, at the same time. Thus, the OCST is created in real–time. Secondly, we have tested two kinds of triangulated representation models for the same original–objects. We have evaluated triangle–soup and triangle–strip models to speed up the algorithm response when computing collisions. The method has been described, implemented and tested for the two kinds of triangulated models, and the obtained results are shown.
dc.format.extent14 p.
dc.language.isoeng
dc.relation.ispartofseriesLSI-05-47-R
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.otherSphere-tree
dc.subject.otherCollision detection
dc.subject.otherViewing volume
dc.subject.otherGraphics hardware
dc.titleSphere-trees generation as needed in real time to speed up collision detection
dc.typeExternal research report
dc.rights.accessOpen Access
local.identifier.drac1901716
dc.description.versionPostprint (published version)
local.citation.authorFranquesa, M.; Rodríguez, O.


Fitxers d'aquest items

Thumbnail

Aquest ítem apareix a les col·leccions següents

Mostra el registre d'ítem simple