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dc.contributor.authorRodríguez González, Omar
dc.contributor.authorFranquesa Niubó, Marta
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2016-04-14T11:09:19Z
dc.date.available2016-04-14T11:09:19Z
dc.date.issued2005-10
dc.identifier.citationRodríguez, O., Franquesa, M. "BOCST: Branch On-Collide Sphere-Trees". 2005.
dc.identifier.urihttp://hdl.handle.net/2117/85661
dc.description.abstractIn this paper, a fast sphere-tree generation method used for collision detection called Branch On-collide Sphere-trees is proposed. Using the video card graphic processing unit (GPU), a sphere-tree is constructed in real-time inside an animation. With this method, the core memory usage is minimized because no pre-computed data is loaded at any time during simulation life cycle. With our method, real-time conservative collision detection is achieved using the GPU, core memory is managed efficiently and the error is lowered using fast-construction sphere-tree structures.
dc.format.extent18 p.
dc.language.isoeng
dc.relation.ispartofseriesLSI-05-45-R
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.otherSphere-tree construction
dc.subject.otherCollision detection
dc.subject.otherViewing volume
dc.subject.otherGraphics hardware
dc.titleBOCST: Branch On-Collide Sphere-Trees
dc.typeExternal research report
dc.rights.accessOpen Access
local.identifier.drac1901712
dc.description.versionPostprint (published version)
local.citation.authorRodríguez, O.; Franquesa, M.


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