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BOCST: Branch On-Collide Sphere-Trees
dc.contributor.author | Rodríguez González, Omar |
dc.contributor.author | Franquesa Niubó, Marta |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics |
dc.date.accessioned | 2016-04-14T11:09:19Z |
dc.date.available | 2016-04-14T11:09:19Z |
dc.date.issued | 2005-10 |
dc.identifier.citation | Rodríguez, O., Franquesa, M. "BOCST: Branch On-Collide Sphere-Trees". 2005. |
dc.identifier.uri | http://hdl.handle.net/2117/85661 |
dc.description.abstract | In this paper, a fast sphere-tree generation method used for collision detection called Branch On-collide Sphere-trees is proposed. Using the video card graphic processing unit (GPU), a sphere-tree is constructed in real-time inside an animation. With this method, the core memory usage is minimized because no pre-computed data is loaded at any time during simulation life cycle. With our method, real-time conservative collision detection is achieved using the GPU, core memory is managed efficiently and the error is lowered using fast-construction sphere-tree structures. |
dc.format.extent | 18 p. |
dc.language.iso | eng |
dc.relation.ispartofseries | LSI-05-45-R |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject.other | Sphere-tree construction |
dc.subject.other | Collision detection |
dc.subject.other | Viewing volume |
dc.subject.other | Graphics hardware |
dc.title | BOCST: Branch On-Collide Sphere-Trees |
dc.type | External research report |
dc.rights.access | Open Access |
local.identifier.drac | 1901712 |
dc.description.version | Postprint (published version) |
local.citation.author | Rodríguez, O.; Franquesa, M. |
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