A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices
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We describe a hybrid client-server technique for remote adaptive streaming and rendering of large terrains in resource-limited mobile devices. The technique has been designed to achieve an interactive rendering performance on a mobile device connected to a low-bandwidth wireless network. The rendering workload is split between the client and the server. The terrain area close to the viewer is rendered in real-time by the client. The terrain located far from the viewer is portrayed as view-dependent impostors, rendered by the server on demand. A prototype has been built and an exhaustive set of experiments covering several platforms, wireless networks and a wide range of viewer velocities has been conducted. Results show that the approach is feasible, effective and robust.
CitacióNoguera, J. [et al.]. A Hybrid Rendering Technique to Navigate in Large Terrains Using Mobile Devices. A: Computer Graphics International. "Computer Graphics International". Singapore: 2010.
Versió de l'editorhttp://cgi2010.miralab.unige.ch/short/SP20/SP20.pdf