Recent Submissions

  • Combining motion matching and orientation prediction to animate avatars for consumer-grade VR devices 

    Pontón Martínez, José Luis; Yun, Haoran; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria (2022-12)
    Article
    Open Access
    The animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...
  • End to end colonic content assessment: colonMetry application 

    Orellana Bech, Bernat; Monclús Lahoya, Eva; Navazo Álvaro, Isabel; Bendezú García, Álvaro; Malagelada Prats, Carolina; Azpiroz Vidaur, Fernando (2023-02-28)
    Article
    Open Access
    The analysis of colonic contents is a valuable tool for the gastroenterologist and has multiple applications in clinical routine. When considering magnetic resonance imaging (MRI) modalities, T2 weighted images are capable ...
  • Virtual body ownership and its consequences for implicit racial bias are dependent on social context 

    Banakou, Domna; Beacco Porres, Alejandro; Neyret, Solène; Blasco Oliver, Marta; Seinfeld Tarafa, Sofia; Slater, Mel (Royal Society, 2020-12-09)
    Article
    Open Access
    When people hold implicit biases against a group they typically engage in discriminatory behaviour against group members. In the context of the implicit racial bias of ‘White' against ‘Black' people, it has been shown ...
  • An embodied perspective as a victim of sexual harassment in virtual reality reduces action conformity in a later Milgram obedience scenario 

    Neyret, Solène; Navarro Muncunill, Xavier; Beacco Porres, Alejandro; Oliva Martínez, Ramon; Bourdin, Pierre; Valenzuela Ruiz, Jose; Barberia, Itxaso; Slater, Mel (Nature, 2020-04-10)
    Article
    Open Access
    Group pressure can often result in people carrying out harmful actions towards others that they would not normally carry out by themselves. However, few studies have manipulated factors that might overcome this. Here male ...
  • Evaluating participant responses to a virtual reality experience using reinforcement learning 

    Llobera Mahy, Joan; Beacco Porres, Alejandro; Oliva Martínez, Ramon; Senel, Gizem; Banakou, Domna; Slater, Mel (Royal Society, 2021-09-15)
    Article
    Open Access
    Virtual reality applications depend on multiple factors, for example, quality of rendering, responsiveness, and interfaces. In order to evaluate the relative contributions of different factors to quality of experience, ...
  • An empirical evaluation of document embeddings and similarity metrics for scientific articles 

    Gómez Sánchez, Joaquín; Vázquez Alcocer, Pere Pau (Multidisciplinary Digital Publishing Institute, 2022-06-02)
    Article
    Open Access
    The comparison of documents—such as articles or patents search, bibliography recommendations systems, visualization of document collections, etc.—has a wide range of applications in several fields. One of the key tasks ...
  • Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts 

    Gorisse, Geoffrey; Senel, Gizem; Banakou, Domna; Beacco Porres, Alejandro; Oliva Martínez, Ramon; Freeman, Daniel; Slater, Mel (Nature, 2021-12-14)
    Article
    Open Access
    The proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence ...
  • The sentiment of a virtual rock concert 

    Slater, Mel; Cabriera, Carlos; Senel, Gizem; Banakou, Domna; Beacco Porres, Alejandro; Oliva Martínez, Ramon; Gallego Vila, Jaime (2022-08-23)
    Article
    Open Access
    We created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience ...
  • A separate reality : An update on place Illusion and plausibility in virtual reality 

    Slater, Mel; Banakou, Domna; Beacco Porres, Alejandro; Gallego Vila, Jaime; Macia Varela, Francisco; Oliva Martínez, Ramon (2022-06-27)
    Article
    Open Access
    We review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to ...
  • QuickVR: A standard library for virtual embodiment in unity 

    Oliva Martínez, Ramon; Beacco Porres, Alejandro; Slater, Mel (2022-09-15)
    Article
    Open Access
    In the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years by researchers since ...
  • 3D objects reconstruction from frontal images: an example with guitars 

    Beacco Porres, Alejandro; Gallego Vila, Jaime; Slater, Mel (Springer, 2022-09-15)
    Article
    Open Access
    This work deals with the automatic 3D reconstruction of objects from frontal RGB images. This aims at a better understanding of the reconstruction of 3D objects from RGB images and their use in immersive virtual environments. ...
  • A query language for exploratory analysis of video-based tracking data in padel matches 

    Javadiha, Mohammadreza; Andújar Gran, Carlos Antonio; Lacasa Claver, Enrique (2023-01-01)
    Article
    Open Access
    Recent advances in sensor technologies, in particular video-based human detection, object tracking and pose estimation, have opened new possibilities for the automatic or semi-automatic per-frame annotation of sport videos. ...

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