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Combining motion matching and orientation prediction to animate avatars for consumer-grade VR devices
(2022-12)
Article
Open AccessThe animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ... -
End to end colonic content assessment: colonMetry application
(2023-02-28)
Article
Open AccessThe analysis of colonic contents is a valuable tool for the gastroenterologist and has multiple applications in clinical routine. When considering magnetic resonance imaging (MRI) modalities, T2 weighted images are capable ... -
Virtual body ownership and its consequences for implicit racial bias are dependent on social context
(Royal Society, 2020-12-09)
Article
Open AccessWhen people hold implicit biases against a group they typically engage in discriminatory behaviour against group members. In the context of the implicit racial bias of ‘White' against ‘Black' people, it has been shown ... -
An embodied perspective as a victim of sexual harassment in virtual reality reduces action conformity in a later Milgram obedience scenario
(Nature, 2020-04-10)
Article
Open AccessGroup pressure can often result in people carrying out harmful actions towards others that they would not normally carry out by themselves. However, few studies have manipulated factors that might overcome this. Here male ... -
Evaluating participant responses to a virtual reality experience using reinforcement learning
(Royal Society, 2021-09-15)
Article
Open AccessVirtual reality applications depend on multiple factors, for example, quality of rendering, responsiveness, and interfaces. In order to evaluate the relative contributions of different factors to quality of experience, ... -
An empirical evaluation of document embeddings and similarity metrics for scientific articles
(Multidisciplinary Digital Publishing Institute, 2022-06-02)
Article
Open AccessThe comparison of documents—such as articles or patents search, bibliography recommendations systems, visualization of document collections, etc.—has a wide range of applications in several fields. One of the key tasks ... -
Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts
(Nature, 2021-12-14)
Article
Open AccessThe proportion of the population who experience persecutory thoughts is 10–15%. People then engage in safety-seeking behaviours, typically avoiding social interactions, which prevents disconfirmatory experiences and hence ... -
The sentiment of a virtual rock concert
(2022-08-23)
Article
Open AccessWe created a virtual reality version of a 1983 performance by Dire Straits, this being a highly complex scenario consisting of both the virtual band performance and the appearance and behaviour of the virtual audience ... -
A separate reality : An update on place Illusion and plausibility in virtual reality
(2022-06-27)
Article
Open AccessWe review the concept of presence in virtual reality, normally thought of as the sense of “being there” in the virtual world. We argued in a 2009 paper that presence consists of two orthogonal illusions that we refer to ... -
QuickVR: A standard library for virtual embodiment in unity
(2022-09-15)
Article
Open AccessIn the last few years the field of Virtual Reality (VR) has experienced significant growth through the introduction of low-cost VR devices to the mass market. However, VR has been used for many years by researchers since ... -
3D objects reconstruction from frontal images: an example with guitars
(Springer, 2022-09-15)
Article
Open AccessThis work deals with the automatic 3D reconstruction of objects from frontal RGB images. This aims at a better understanding of the reconstruction of 3D objects from RGB images and their use in immersive virtual environments. ... -
A query language for exploratory analysis of video-based tracking data in padel matches
(2023-01-01)
Article
Open AccessRecent advances in sensor technologies, in particular video-based human detection, object tracking and pose estimation, have opened new possibilities for the automatic or semi-automatic per-frame annotation of sport videos. ...