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Recent Submissions

  • Social crowd simulation: improving realism with social rules and gaze behavior 

    Itatani, Reiya; Pelechano Gómez, Núria (Elsevier, 2025-10)
    Article
    Open Access
    Current crowd simulation models focus mostly on steering towards a goal while avoiding collisions based on the agent’s direction of movement. This leads to robot-like simulations since agents’ appear to always have their ...
  • AI-in-the-loop: The future of biomedical visual analytics applications in the era of AI 

    Bühler, Katja; Höllt, Thomas; Schultz, Thomas; Vázquez Alcocer, Pere Pau (2025-03)
    Article
    Open Access
    AI is the workhorse of modern data analytics and omnipresent across many sectors. Large language models and multimodal foundation models are today capable of generating code, charts, visualizations, etc. How will these ...
  • Exploratory analysis of scientific publications for university governance 

    Gràcia Calvo, Alexandre; Padró, Lluís; Alarcón Cot, Eduardo José; Vázquez Alcocer, Pere Pau (John Wiley & sons, 2025-06-10)
    Article
    Open Access
    Research-oriented universities often comprise numerous researchers of various types and possess complex research structures that encompass research groups, departments, laboratories, and research institutes. In this ...
  • Improved multi-label hierarchical patent classification using LLMs 

    Rafieian, Bardia; Vázquez Alcocer, Pere Pau (Elsevier, 2025-06-01)
    Article
    Restricted access - publisher's policy
    Classifying multi-label documents has always been a challenging task, especially when the labels follow a hierarchical structure. This complexity increases the difficulty of accurately predicting multiple interrelated ...
  • MPACT: Mesoscopic profiling and abstraction of crowd trajectories 

    Lemonari, Marilena; Panayiotou, Andreas; Kyriakou, Theodoros; Pelechano Gómez, Núria; Chrysanthou, Yiorgos; Aristidou, Andreas; Charalambous, Panayiotis (John Wiley & sons, 2025-01-01)
    Article
    Open Access
    Simulating believable crowds for applications like movies or games is challenging due to the many components that comprise a realistic outcome. Users typically need to manually tune a large number of simulation parameters ...
  • How to represent landmark trees in digital 3D maps? An automated workflow and user study 

    Grammatikaki, Angeliki; Eschner, Johannes; Ledermann, Florian; Argudo Medrano, Óscar; Waldner, Manuela (2025-05-09)
    Article
    Open Access
    Digital 3D maps created from digital elevation models (DEMs) cannot properly capture trees due to the 2.5D nature of the DEMs. Leveraging publicly available DEMs and orthophotos as the only input data sources, we present ...
  • Terrain descriptors for landscape synthesis, analysis and simulation 

    Argudo Medrano, Óscar; Guerin, Eric; Schott, Hugo; Galin, Eric (John Wiley & sons, 2025-04-15)
    Article
    Open Access
    Synthetic landscape generation is an active research area within Computer Graphics. Algorithms for terrain synthesis and ecosystem simulations often rely on simple descriptors such as slope, light accessibility, and drainage ...
  • Virtual body continuity during action observation affects motor cortical excitability 

    Matamala Gómez, Marta; Frisco, Francesca; Guidali, Giacomo; Lega, Carlotta; Beacco Porres, Alejandro; Bolognini, Nadia; Maravita, Angelo (Springer, 2025-04-17)
    Article
    Open Access
    Body ownership, the sense that the body belongs to oneself, can be altered by inducing body manipulations in Virtual Reality, such as by increasing the visual discontinuity between the avatar’s hand and body. Body ...
  • DragPoser: motion reconstruction from variable sparse tracking signals via latent space optimization 

    Pontón Martínez, José Luis; Pujol Puig, Eduard; Aristidou, Andreas; Andújar Gran, Carlos Antonio; Pelechano Gómez, Núria (John Wiley & sons, 2025-04-10)
    Article
    Restricted access - publisher's policy
    High-quality motion reconstruction that follows the user's movements can be achieved by high-end mocap systems with many sensors. However, obtaining such animation quality with fewer input devices is gaining popularity as ...
  • Automatic colon segmentation on T1-FS MR images 

    Orellana Bech, Bernat; Navazo Álvaro, Isabel; Brunet Crosa, Pere; Monclús Lahoya, Eva; Bendezú García, Álvaro; Azpiroz Vidaur, Fernando (2025-07-01)
    Article
    Open Access
    The volume and distribution of the colonic contents provides valuable insights into the effects of diet on gut microbiotica involving both clinical diagnosis and research. In terms of Magnetic Resonance Imaging modalities, ...
  • Choreographing multi-degree of freedom behaviors in large-scale crowd simulations 

    Huang, Kexiang; Ding, Gangyi; Yan, Dapeng; Tang, Ruida; Huang, Tianyu; Pelechano Gómez, Núria (Elsevier, 2024-11)
    Article
    Restricted access - publisher's policy
    This study introduces a novel framework for choreographing multi-degree of freedom (MDoF) behaviors in large-scale crowd simulations. The framework integrates multi-objective optimization with spatio-temporal ordering to ...
  • XR4ED: an extended reality platform for education 

    Liarokapis, Fotis; Milata, Vaclav; Pontón Martínez, José Luis; Pelechano Gómez, Núria; Zacharatos, Haris (2024-07)
    Article
    Open Access
    Recent developments in extended reality (XR) are already demonstrating the benefits of this technology in the educational sector. Unfortunately, educators may not be familiar with XR technology and may find it difficult ...

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