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dc.contributor.authorCosta-Teixeira, Verónica
dc.contributor.authorZacur, Ernesto
dc.contributor.authorSusín Sánchez, Antonio
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I
dc.date.accessioned2010-04-19T11:44:54Z
dc.date.available2010-04-19T11:44:54Z
dc.date.issued2006
dc.identifier.citationCosta-Teixeira, V.; Zacur, E.; Susín, A. Transferring facial expressions to different face models. A: Iberoamerican Symposium in Computer Graphics. "III Iberoamerican Symposium in Computer Graphics". Santiago de Compostela: , p. 21-28.
dc.identifier.urihttp://hdl.handle.net/2117/6976
dc.description.abstractWe introduce a facial deformation system that helps the character setup process and gives artists the possibility to manipulate models as if they were using a puppet. The method uses a set of labels that define specific facial features and deforms the rig anthropometrically. We find the correspondence of the main attributes of a generic rig, transfer them to different 3D face models and automatically generate a sophisticated facial rig based on an anatomical structure. We show how the labels, combined with other deformation methods, can adapt muscles and skeletons from a generic rig to individual face models, allowing high quality physics-based animations. We describe how it is possible to deform the generic facial rig, apply the same deformation parameters to different face models and obtain unique expressions. We show how our method can easily be integrated in an animation pipeline. We end with different examples that show the strength of our proposal.
dc.format.extent8 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshThree-dimensional imaging -- Data processing.
dc.titleTransferring facial expressions to different face models
dc.typeConference report
dc.subject.lemacImatges tridimensionals
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.description.peerreviewedPeer Reviewed
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac2435121
dc.description.versionPostprint (published version)
local.citation.authorCosta-Teixeira, V.; Zacur, E.; Susín, A.
local.citation.contributorIberoamerican Symposium in Computer Graphics
local.citation.pubplaceSantiago de Compostela
local.citation.publicationNameIII Iberoamerican Symposium in Computer Graphics
local.citation.startingPage21
local.citation.endingPage28


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