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dc.contributor.authorAndújar Gran, Carlos Antonio
dc.contributor.authorArgelaguet Sanz, Fernando
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2010-03-05T08:34:15Z
dc.date.available2010-03-05T08:34:15Z
dc.date.created2006-05-17
dc.date.issued2006-05-17
dc.identifier.citationAndújar, C.; Argelaguet, F. Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs. A: Eurographics Symposium on Virtual Environments. "12th Eurographics Symposium on Virtual Environments". Lisboa: 2006, p. 101-108.
dc.identifier.isbn3-905673-33-9
dc.identifier.urihttp://hdl.handle.net/2117/6551
dc.description.abstractThe accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast and accurate selection of 2D widgets over a virtual window immersed into a 3D world. The main idea is to provide a new interaction mode where hand rotations are scaled down so that the ray is constrained to intersect the active virtual window. This is accomplished by changing the control-display ratio between the orientation of the user’s hand and the ray used for selection. Our technique uses a curved representation of the ray providing visual feedback of the orientation of both the input device and the selection ray. The users’ feeling is that they control a flexible ray that gets curved as it moves over a virtual friction surface defined by the 2D window. We have implemented this technique and evaluated its effectiveness in terms of accuracy and performance. Our experiments on a four-sided CAVE indicate that the proposed technique can increase the speed and accuracy of component selection in 2D GUIs immersed into 3D worlds.
dc.format.extent8 p.
dc.language.isoeng
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Informàtica::Sistemes d'informació::Interacció home-màquina
dc.subject.lcshHuman-computer interaction
dc.subject.lcshGraphical user interfaces (Computer systems)
dc.subject.lcshVirtual reality
dc.titleFriction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs
dc.typeConference report
dc.subject.lemacSistemes virtuals (Informàtica)
dc.subject.lemacInteracció persona-ordinador
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.description.peerreviewedPeer Reviewed
dc.rights.accessOpen Access
local.identifier.drac2473333
dc.description.versionPostprint (author’s final draft)
local.citation.authorAndújar, C.; Argelaguet, F.
local.citation.contributorEurographics Symposium on Virtual Environments
local.citation.pubplaceLisboa
local.citation.publicationName12th Eurographics Symposium on Virtual Environments
local.citation.startingPage101
local.citation.endingPage108


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