Show simple item record

dc.contributorSalamí San Juan, Esther
dc.contributor.authorAyala Cordova, Axel Alejandro
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Arquitectura de Computadors
dc.date.accessioned2023-11-06T12:46:19Z
dc.date.available2023-11-06T12:46:19Z
dc.date.issued2023-10-30
dc.identifier.urihttp://hdl.handle.net/2117/395863
dc.description.abstractThis report describes the process of creating a game that is intended to be a graphic novel following the story of a young man who begins to discover the outside world around him at a stage of full development for him: the entrance to the university. This game will be created in collaboration with two students of the EETAC and a student of audiovisual education. Bringing together both disciplines is understood as a key factor to be able to approach the various problems that may appear from a different point of view and to create a better quality experience. The focus of the report will be fully on the logical aspect of the game since the visual part corresponds to another of the colleagues who collaborate in this project. It will address the various options that are available for solving the multiple problems that can occur and how each of the elements that make up the game is justified by the needs of the project itself. Throughout the report we will develop the reasons for the decisions taken for the creation of the game and a website that automates one of the parts that will allow us to parameterize the behavior of the interactions of the players with the non-playable characters. During the memory we justify as we said before each of the decisions that we can take to make things in the most agile way possible. We want this report to be a more or less good reference for those who do not know where to place themselves in the narrow world that mixes web development with video game development, and that the analysis of our problems will serve as an approach to address the particular problems that may arise in their projects.
dc.language.isospa
dc.publisherUniversitat Politècnica de Catalunya
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/es/
dc.subjectÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject.lcshUnity (Electronic resource)
dc.subject.lcshVideo games--Design.
dc.subject.otherUnity
dc.subject.otherVideojuegos
dc.subject.otherToma de decisiones
dc.titleDesarrollo de un videojuego con toma de decisiones en Unity 2D
dc.typeBachelor thesis
dc.subject.lemacVideojocs--Disseny
dc.identifier.slugPRISMA-178746
dc.rights.accessOpen Access
dc.date.updated2023-11-06T04:36:48Z
dc.audience.educationlevelEstudis de primer/segon cicle
dc.audience.mediatorEscola d'Enginyeria de Telecomunicació i Aeroespacial de Castelldefels
dc.audience.degreeGRAU EN ENGINYERIA TELEMÀTICA (Pla 2009)


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record