dc.contributor | Salamí San Juan, Esther |
dc.contributor.author | Ayala Cordova, Axel Alejandro |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d'Arquitectura de Computadors |
dc.date.accessioned | 2023-11-06T12:46:19Z |
dc.date.available | 2023-11-06T12:46:19Z |
dc.date.issued | 2023-10-30 |
dc.identifier.uri | http://hdl.handle.net/2117/395863 |
dc.description.abstract | This report describes the process of creating a game that is intended to be a graphic novel following the story of a young man who begins to discover the outside world around him at a stage of full development for him: the entrance to the university. This game will be created in collaboration with two students of the EETAC and a student of audiovisual education. Bringing together both disciplines is understood as a key factor to be able to approach the various problems that may appear from a different point of view and to create a better quality experience. The focus of the report will be fully on the logical aspect of the game since the visual part corresponds to another of the colleagues who collaborate in this project. It will address the various options that are available for solving the multiple problems that can occur and how each of the elements that make up the game is justified by the needs of the project itself. Throughout the report we will develop the reasons for the decisions taken for the creation of the game and a website that automates one of the parts that will allow us to parameterize the behavior of the interactions of the players with the non-playable characters. During the memory we justify as we said before each of the decisions that we can take to make things in the most agile way possible. We want this report to be a more or less good reference for those who do not know where to place themselves in the narrow world that mixes web development with video game development, and that the analysis of our problems will serve as an approach to address the particular problems that may arise in their projects. |
dc.language.iso | spa |
dc.publisher | Universitat Politècnica de Catalunya |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs |
dc.subject.lcsh | Unity (Electronic resource) |
dc.subject.lcsh | Video games--Design. |
dc.subject.other | Unity |
dc.subject.other | Videojuegos |
dc.subject.other | Toma de decisiones |
dc.title | Desarrollo de un videojuego con toma de decisiones en Unity 2D |
dc.type | Bachelor thesis |
dc.subject.lemac | Videojocs--Disseny |
dc.identifier.slug | PRISMA-178746 |
dc.rights.access | Open Access |
dc.date.updated | 2023-11-06T04:36:48Z |
dc.audience.educationlevel | Estudis de primer/segon cicle |
dc.audience.mediator | Escola d'Enginyeria de Telecomunicació i Aeroespacial de Castelldefels |
dc.audience.degree | GRAU EN ENGINYERIA TELEMÀTICA (Pla 2009) |