Development of a replay system
Tutor / directorDíaz García, Jesús
Document typeBachelor thesis
Rights accessOpen Access
This file contains the documented process of the development of a replay system as the final bachelor’s degree thesis. The project, named ACE Replay, has also been uploaded to the Unity Asset Store to provide an easy tool for indie developers to implement a basic replay system. The result of this project is a system that can record the transforms, animations, audio, and particles, as well as the recording of instantiated and deleted objects. The package of the tool contains two example scenes, one to showcase an instant replay and the other containing a travel back in time mechanic. Throughout this document, the initial planning, research, and methodology that has been followed are explained. After that, the development process is documented explaining some of the system designs, implementations, and tests. At the end, before the conclusions, the publishing process, is described as well. Once the project was finished, it was concluded that it would be interesting to publish new versions of the product with new features and bug fixes, in order to deliver a more completed and flexible asset pack.
DegreeGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Barcelona (Pla 2014)