The transformation of Oniric 2D art to a 3D interactive world
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Cita com:
hdl:2117/394012
Author's e-mailrafelbrau03gmail.com
Tutor / directorNavales Farreras, Ismael
Document typeBachelor thesis
Date2022-07-20
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution-NonCommercial 4.0 International
Description
When one looks at a painting, a story, a movie, a play, or a simple statue, they can see art, feel emotions from them, and relate in some way or another to the piece. As technology evolves and time passes, so does art, evolving from the basics of cavern paintings, to sculptures and portraits, reaching theaters and cinema, and now, we have to explore the idea of video games as an art form. With this in mind, a videogame can represent many forms of art in itself, for example narrative, backgrounds, character design, etc. With this project, I will explore what defines oniric art, how it's projected onto the canvas and how the colors and texture blend. After that, a study of how to transform that into a 3D world, so that one can feel like they are inside their own dream, explaining the process in between. OBJECTIVES: The main general objectives are to understand what defines these types of art: the techniques they use, how they use the colour, what they are in essence, to their core elements. Looking for existing games which already try to look like a painting, and trying to understand and look for the way they achieve their goal of making a 3D space aesthetically similar to a 2D traditional piece of art. Use the techniques learned at university to recreate an environment and character to make them feel oniric and impressionist, like they are taken from a Naohisa Painting themselves. Creating a virtual environment in which to explore the painting, enter it and walk around to see every little corner. Understanding how the process of Impressionism, and Surreal art can be translated into a 3D canvas, which techniques of 3D creation are the ones needed to make the environment. Create a process of what to do with the techniques learned and how to use them to create the landscape to fit into the environment. Recreate a piece of Iblard, from the Naohisa Inoue into a 3D environment.
SubjectsVideo games--Design, Digital art, Dreams in art, Videojocs--Disseny, Art digital, Somnis en l'art
DegreeGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Barcelona (Pla 2014)
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205_Memoria_TFG.pdf | 105,3Mb | View/Open |