Stylized medieval village modular 3D asset package

View/Open
Cita com:
hdl:2117/394009
Author's e-mailjoanbardu
gmail.com

Tutor / directorRipoll Tarré, Marc
Document typeBachelor thesis
Date2022-07-20
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution 4.0 International
Abstract
This document describes and explains the process of developing a three-dimensional
stylized medieval village asset package. The pack is modular, so lots of different
combinations are possible. Meshes, textures, materials, and scenes are all created from
scratch.
The project results into an asset package with more than 140 unique meshes, several
materials and material instances that allow to change several parameters, some prefabs,
as well as two example scenes, one to show the deployed props and the other with a
ready-to-play scene with already constructed buildings and street decorations placed.
Though this document, the objectives, research, some analysis, along with the
management and planning of the project, are explained.
Then, there is the development process, where the techniques and procedures used for
the package are described. This step goes from the modeling of the first meshes, through
creating procedural materials, the adaptation of the tool into Unreal Engine 4 and the
different problems and difficulties encountered during the whole development process.
Once the project was finished, it was concluded that it could be good to adapt the
package into Unity Engine, in conjunction with a wider variety of props and materials as
well as resolving bugs, errors, and add possible improvements.
SubjectsVideo games--Design, Three-dimensional imaging, Videojocs--Disseny, Imatgeria tridimensional
DegreeGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Barcelona (Pla 2014)
Files | Description | Size | Format | View |
---|---|---|---|---|
137_Memoria_TFG.pdf | 8,370Mb | View/Open |