Stadistics and stats of characters in video games

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Cita com:
hdl:2117/394007
Author's e-maildruiz.cubelles
gmail.com

Tutor / directorLöepfe, Lasse
Document typeBachelor thesis
Date2022-07-20
Rights accessOpen Access
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Abstract
The process of the character’s statistics is more complex than it seems, if the game is
not balanced can cause the players to quit playing and have bad experiences like
ragging attitude or boringness. In balancing, lots of analytics take part in it, most of
them from player’s data. This data is taken from online video games where it can be
analyzed which character makes the game unfair or boring.
This project analyzes different games where a balancing is done, which decisions are
made to make those changes, the different methods to carry out the balancing and
why this process is done. Thanks to the balancing team of some video games this task
is easier to analyze where they are more open to offer data. Also there is a practical
process where a simulation is created in RPG Maker using characters in a turn-based
video game style.
The aim of this project is to let people know the steps required to create statistics and
how the process of balancing is done in terms of fun.
DegreeGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Barcelona (Pla 2014)
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171_Memoria_TFG.pdf | 10,01Mb | View/Open |