City building. How to create a rich and believable setting for videogame's cities
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Cita com:
hdl:2117/393210
Author's e-maileudaldgarrofe1gmail.com
Tutor / directorPons López, Juan José
Document typeBachelor thesis
Date2022-10-18
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution-NonCommercial-ShareAlike 4.0 International
Abstract
A compendium of diverse principles with which to generate a methodology for creating virtual cities that feel alive, interesting and believable. Plus a prototype which supports the compendium and demonstrates the effectiveness of such principles through playtesting sessions. OBJECTIVES: To gather, synthetize and analyze papers and literature To stablish core principles for city building. To design, prototype and iterate a city.
DegreeGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Terrassa (Pla 2014)
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