First steps towards accelerating the learning of using exoskeletons with immersive virtual reality
Cita com:
hdl:2117/384465
Document typeConference report
Defense date2022
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
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Attribution-NonCommercial-NoDerivs 4.0 International
Abstract
Learning to use a lower-limb wearable exoskeleton for people with spinal cord injury is time-consuming and requires effort from the user and extensive therapists’ time. In this study, we aim at exploiting visual feedback through immersive virtual reality using a head-mounted display to accelerate motor learning for the purpose of using a wearable exoskeleton with minimal supervision.
CitationRodriguez, A. [et al.]. First steps towards accelerating the learning of using exoskeletons with immersive virtual reality. A: International Conference for Virtual Reality. "ICVR2022: papers". 2022, p. 48-49. DOI 10.17605/OSF.IO/B85X9.
Publisher versionhttps://osf.io/kbnv8
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