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Accurate molecular atom selection in VR

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10.2312/stag.20221257
 
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hdl:2117/384036

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Molina López, ElenaMés informacióMés informacióMés informació
Vázquez Alcocer, Pere PauMés informacióMés informacióMés informació
Document typeConference report
Defense date2022
PublisherEuropean Association for Computer Graphics (Eurographics)
Rights accessOpen Access
Attribution 4.0 International
Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution 4.0 International
ProjectVISUALIZACION, MODELADO, SIMULACION E INTERACCION CON MODELOS 3D. APLICACIONES EN CIENCIAS DE LA VIDA Y ENTORNOS RURALES Y URBANOS (AEI-TIN2017-88515-C2-1-R)
Abstract
Target acquisition is a basic task that is part of almost any high-level interaction in 3D environments. Therefore, providing accurate selection is a necessity for most applications and games. When targets are small and scenes are cluttered, selection becomes inaccurate. This may lead to selecting the wrong elements which, apart from the time consumed, may become a frustrating experience. Besides the unintentional tremor, the button/trigger press for effectively selecting an element further reduces our stability, increasing the probability of an incorrect target acquisition. In this paper, we focus on molecular visualization and address the problem of selecting atoms, which are rendered as small spheres. We build upon previous progressive selection algorithms and present two alternatives that accelerate the selection of neighbors after an initial selection. We have implemented and analyzed such techniques through a formal user study and found that they were highly appreciated by the users. These selection methods may be suitable for other crowded environments beyond molecular visualization.
CitationMolina, E.; Vazquez, P. Accurate molecular atom selection in VR. A: Smart Tools and Applications in Graphics. "Smart Tools and Applications in Graphics: Eurographics Italian Chapter Conference: Cagliari (Italy), 17-18 November 2022". European Association for Computer Graphics (Eurographics), 2022, p. 69-79. ISBN 978-3-03868-191-5. DOI 10.2312/stag.20221257. 
URIhttp://hdl.handle.net/2117/384036
DOI10.2312/stag.20221257
ISBN978-3-03868-191-5
Publisher versionhttps://diglib.eg.org/handle/10.2312/stag20221257
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  • Departament de Ciències de la Computació - Ponències/Comunicacions de congressos [1.235]
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  • ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica - Ponències/Comunicacions de congressos [72]
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