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dc.contributorSusín Sánchez, Antonio
dc.contributor.authorMartín Garcia, Pol
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Matemàtiques
dc.date.accessioned2022-11-17T10:17:24Z
dc.date.available2022-11-17T10:17:24Z
dc.date.issued2022-06-28
dc.identifier.urihttp://hdl.handle.net/2117/376516
dc.description.abstractSoft body simulation has been a very active research area in computer animation since Baraff and Witkin's 1998 work on cloth simulation, which led Pixar to start using such techniques in all of its animated movies that followed. Many challenges in these simulations come from different roots. From a numerical point of view, deformable systems are large sparse problems that can become numerically unstable at surprising rates and may need to be modified at each time-step. From a mathematical point of view, hyperelastic models defined by continuum mechanics need to be derived, established and configured. And from the geometric side, physical interaction with the environment and self-collisions may need to be detected and introduced into the solver. It is a fact that the Computer Graphics academia primarily focuses on offline methods, both for rendering and simulation. At the same time, the advances from the industry mainly apply to real-time rendering. However, we wondered how such high-quality simulation methods would map to a real-time use case. In this thesis, we delve into the simulation system used by Pixar's Fizt2 simulator, based on the Finite Element Method, and investigate how to apply the same techniques in real-time while preserving robustness and fidelity, altogether providing the user with some interaction mechanisms. A 3D engine for simulating deformable materials has been developed following the described models, with an interactive interface that allows the definition and configuration of scenes and later interaction with the simulation.
dc.language.isoeng
dc.publisherUniversitat Politècnica de Catalunya
dc.subjectÀrees temàtiques de la UPC::Matemàtiques i estadística::Anàlisi numèrica::Mètodes en elements finits
dc.subject.lcshFinite element method
dc.subject.lcshComputer graphics
dc.subject.lcshElasticity
dc.subject.otherPixar
dc.subject.otherelements finits
dc.subject.othersimulació
dc.subject.otheranimació
dc.subject.othergràfics per computador
dc.subject.otherdeformacions
dc.subject.otherelasticitat
dc.subject.otherfinite elements
dc.subject.othersimulation
dc.subject.otheranimation
dc.subject.othercomputer graphics
dc.subject.otherdeformations
dc.subject.otherelasticity
dc.titleFast soft-tissue deformations with FEM
dc.typeMaster thesis
dc.subject.lemacElements finits, Mètode dels
dc.subject.lemacInfografia
dc.subject.lemacElasticitat
dc.identifier.slug170412
dc.rights.accessOpen Access
dc.date.updated2022-07-09T04:00:48Z
dc.audience.educationlevelMàster
dc.audience.mediatorFacultat d'Informàtica de Barcelona
dc.audience.degreeMÀSTER UNIVERSITARI EN INNOVACIÓ I RECERCA EN INFORMÀTICA (Pla 2012)


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