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dc.contributor.authorPàmies Vilà, Rosa
dc.contributor.authorFabregat Sanjuan, Albert
dc.contributor.authorPuig Ortiz, Joan
dc.contributor.authorJordi Nebot, Lluïsa
dc.contributor.authorHernández Fernández, Antonio
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Enginyeria Mecànica
dc.contributor.otherUniversitat Politècnica de Catalunya. Institut de Ciències de l'Educació
dc.date.accessioned2022-10-13T12:10:32Z
dc.date.available2023-12-01T01:26:43Z
dc.date.issued2022-09-20
dc.identifier.citationPàmies-Vilà, R. [et al.]. Impact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students. "International journal of engineering education", 20 Setembre 2022, vol. 5, núm. A, p. 1434-1442.
dc.identifier.issn0949-149X
dc.identifier.urihttp://hdl.handle.net/2117/374377
dc.description.abstractThis study examines the effects of using a gamification tool as a teaching strategy. Specifically, Kahoot! is evaluated as a tool for enhancing student learning. The activities were part of the laboratory sessions of the subject Mechanism and Machine Theory during two consecutive academic years. We analyze the effect of a gamification learning system on both, students’ grades and motivation, in a course with a large number of students (n1 = 283 students, n2 = 306 students). The students were divided into three different groups (control group, gamification group and writing group) and their results were evaluated depending on the learning method applied during the class. In terms of gamification, this project introduces real-time feedback to stimulate the interest of students and help them use the typical tools and methodologies of game-based learning. The analysis of their performance in the laboratory exam shows significant differences between the group that used gamification and the groups that did not. The results suggest that gamification in engineering lab activities has a positive effect on students’ motivation and learning outcome. The study concludes that game-based elements and competitive activities enhanced student performance
dc.format.extent9 p.
dc.language.isoeng
dc.publisherTempus Publications
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectÀrees temàtiques de la UPC::Enginyeria mecànica
dc.subject.lcshGamification
dc.subject.othergamification
dc.subject.otherGame-based learning
dc.subject.otherHigher education
dc.subject.otherMechanical engineering
dc.titleImpact of a Gamification Learning System on the Academic Performance of Mechanical Engineering Students
dc.typeArticle
dc.subject.lemacLudificació
dc.contributor.groupUniversitat Politècnica de Catalunya. TecSalut - Grup de Recerca en Tecnologies de la Salut
dc.contributor.groupUniversitat Politècnica de Catalunya. CDEI-DM - Centre de Disseny d'Equips Industrials-Dinàmica de Màquines
dc.contributor.groupUniversitat Politècnica de Catalunya. LARCA - Laboratori d'Algorísmia Relacional, Complexitat i Aprenentatge
dc.description.peerreviewedPeer Reviewed
dc.rights.accessOpen Access
local.identifier.drac34236786
dc.description.versionPostprint (published version)
local.citation.authorPàmies-Vilà, R.; Fabregat-Sanjuan, A.; Puig-Ortiz, J.; Jordi, L.; Hernandez Fernandez, A.
local.citation.publicationNameInternational journal of engineering education
local.citation.volume38
local.citation.number5A
local.citation.startingPage1434
local.citation.endingPage1442


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