Mejoras de una App para la gestión de la gamificación (II)
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/370973
Correu electrònic de l'autorsumayabenalihotmail.com
Tipus de documentTreball Final de Grau
Data2022-07-18
Condicions d'accésAccés obert
Tots els drets reservats. Aquesta obra està protegida pels drets de propietat intel·lectual i
industrial corresponents. Sense perjudici de les exempcions legals existents, queda prohibida la seva
reproducció, distribució, comunicació pública o transformació sense l'autorització del titular dels drets
Abstract
The project described below is based on the implementation of five games for a gamification application called Classpip, aimed at the educational sector. Its use encourages and increases dynamism and performance in classes, since the objective is to motivate students with competitive games to participate and learn. In this case, the project that has been worked on is entirely aimed at the teacher's user experience, where they have worked on the implementation of five games for the teacher's mobile application that will be explained below. The objective of this project was to facilitate the use of Classpip for teachers in the classroom. Classpip has implemented a Dashboard where the teacher has control of the creation, modification and use of the games from this web page. But taking into account the limitations that the dashboard has in terms of mobility or the use of Classpip in classes, a mobile application for the teacher was an option to consider. To cover this need, we have worked on the migration of five games that previously existed in the Dashboard. Thus, reusing some existing functionalities, applying several aesthetic improvements and adding other new and necessary functionalities in several games, to improve the user experience of the teacher. The team to carry out this project consists of two people. Both team members have worked on the implementation of all the games described below in this document. For the management, organization of times and the distribution of tasks, the SCRUM methodology has been used. And the distribution of tasks was carried out based on the different functionalities that each of the games requires. In this document it will be possible to follow in detail the objectives, the work strategy and the previous analysis of each of the games to be implemented with their corresponding description. Also, the implementation process with the corresponding code explanation, the decisions made and challenges overcome, and the tests carried out to demonstrate correct operation.
TitulacióGRAU EN ENGINYERIA TELEMÀTICA (Pla 2009)
Document relacionathttp://hdl.handle.net/2117/370967
Fitxers | Descripció | Mida | Format | Visualitza |
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memoria.pdf | 3,404Mb | Visualitza/Obre |