Toward hyper-realistic and interactive social VR experiences in live TV scenarios
Visualitza/Obre
Cita com:
hdl:2117/366877
Tipus de documentArticle
Data publicació2022-03
Condicions d'accésAccés obert
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continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
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Reconeixement-NoComercial-SenseObraDerivada 4.0 Internacional
ProjecteEVOLUCION HACIA REDES Y SERVICIOS AUTO-GESTIONADOS PARA EL 5G DEL FUTURO (AEI-PID2019-108713RB-C51)
Abstract
Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and/or collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case. For such a purpose, a novel and lightweight Social VR platform is introduced. The platform provides three key outstanding features compared to state-of-the-art solutions. First, it allows a real-time integration of remote users in shared virtual environments, using realistic volumetric representations and affordable capturing systems, thus not relying on the use of synthetic avatars. Second, it supports a seamless and rich integration of heterogeneous media formats, including 3D scenarios, dynamic volumetric representation of users and (live/stored) stereoscopic 2D and 180º/360º videos. Third, it enables low-latency interaction between the volumetric users and a video-based presenter (Chroma keying), and a dynamic control of the media playout to adapt to the session’s evolution. The production process of an immersive TV show to be able to evaluate the experience is also described. On the one hand, the results from objective tests show the satisfactory performance of the platform. On the other hand, the promising results from user tests support the potential impact of the presented platform, opening up new opportunities in the broadcast sector, among others.
Descripció
© 2022 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
CitacióFernandez, S. [et al.]. Toward hyper-realistic and interactive social VR experiences in live TV scenarios. "IEEE transactions on broadcasting", Març 2022, vol. 68, núm. 1, p. 13-32.
ISSN0018-9316
Altres identificadorshttps://ieeexplore.ieee.org/document/9609633
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ieee_tbc_socialvr_broadcast_i2cat_submitted.pdf | 2,474Mb | Visualitza/Obre |