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dc.contributor.authorGonzález Romero, Alejandro
dc.contributor.authorAlquézar Mancho, René
dc.contributor.authorRamírez Flores, Arturo
dc.contributor.authorGonzález Acuña, Francisco
dc.contributor.authorGarcía Olmedo, Ian
dc.contributor.otherUniversitat Politècnica de Catalunya. Doctorat en Intel·ligència Artificial
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2022-04-08T13:12:44Z
dc.date.available2022-04-08T13:12:44Z
dc.date.issued2022-02-16
dc.identifier.citationGonzález, A. [et al.]. Heuri: a Scrabble© playing engine using a probability-based heuristic. "ICGA journal", 16 Febrer 2022, vol. 44, núm. 4, p. 190-202.
dc.identifier.issn1389-6911
dc.identifier.urihttp://hdl.handle.net/2117/365576
dc.description.abstractThe game of Scrabble has been successfully tackled by two engines: Quackle and Maven. They attain the state-of-the-art in Computer Scrabble. These engines use simulation techniques and precalculated values to achieve superhuman play. This paper presents a Scrabble-playing engine, Heuri, which achieves world championship standards when playing in Spanish, and a very high level when playing in English and French, without using brute-force approaches.One advantage of Heuri is that its calculations, as opposed to many in Quackle, are not precomputed and instead performed for every turn. Spanish match results of different versions of Heuri against humans and two versions of Quackle are presented in this paper. Results against Quackle, in English and French, are also given. The main goal of this paper is to enrich Computer Scrabble with the description of a Scrabble playing program, Heuri, which is differently designed from earlier ones such as Maven and Quackle. An additional goal is to give Scrabble players an excellent strategy for obtaining championship level in Spanish.
dc.format.extent13 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Informàtica teòrica::Algorísmica i teoria de la complexitat
dc.subject.lcshScrabble (Game)
dc.subject.lcshBingo
dc.subject.lcshHeuristic
dc.subject.otherScrabble
dc.subject.otherBingo
dc.subject.otherHeuristic
dc.subject.otherBingo probability
dc.subject.otherHeuri
dc.subject.otherLeave
dc.titleHeuri: a Scrabble© playing engine using a probability-based heuristic
dc.typeArticle
dc.subject.lemacHeuristica
dc.subject.lemacScrabble (Joc)
dc.contributor.groupUniversitat Politècnica de Catalunya. VIS - Visió Artificial i Sistemes Intel·ligents
dc.identifier.doi10.3233/ICG-220201
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://content.iospress.com/articles/icga-journal/icg220201
dc.rights.accessOpen Access
local.identifier.drac31871841
dc.description.versionPostprint (author's final draft)
local.citation.authorGonzález, A.; Alquezar, R.; Ramírez, A.; González, F.; García, I.
local.citation.publicationNameICGA journal
local.citation.volume44
local.citation.number4
local.citation.startingPage190
local.citation.endingPage202


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