Recent Submissions

  • Procedural textures generation: adaptation into a Unity tool 

    Busquets Duran, Roger (Universitat Politècnica de Catalunya, 2019-07-22)
    Bachelor thesis
    Open Access
    This is a description document that explains the procedure and development of the “Procedural Texture Generator” tool for Unity. It is a node-based editor that allows the user to create textures by generating different ...
  • Artificial neural networks: technology & adaptation to a Unity3D toolset 

    Olivé Rubio, Pau (Universitat Politècnica de Catalunya, 2019-07-22)
    Bachelor thesis
    Open Access
    Estudi sobre la naturalesa de les Xarxes Neuronals i la seva aplicació en Inteligencies Artificials, especialment en videojocs i la seva integració a través d'una eina en Unity3D amb demostracions del seu ús a través ...
  • BeEngine: 2D Game Engine 

    Sunyer Caldú, Guillem (Universitat Politècnica de Catalunya, 2019-07-22)
    Bachelor thesis
    Open Access
    This document contains the description of the development of a C++ game engine named BeEngine, as the final university project. The engine is focused on 2D game development and aims to provide all the necessary components ...
  • Differences between Japanese and Western anatomical animation techniques applied to videogames 

    Franco Alonso, David (Universitat Politècnica de Catalunya, 2019-10-01)
    Bachelor thesis
    Open Access
    This Project intends to analyze and explain the differences between the anatomical animation techniques used in Japanese and Western narratives and how they convey emotions, and lastly, apply this to animations provided ...
  • TroMotion: skeletal animation library 

    Mas Ortega, Iban (Universitat Politècnica de Catalunya, 2019-10-01)
    Bachelor thesis
    Open Access
    Software development is one of the most common things nowadays. Mostly all that surrounds us have software integrated. To create that software, people work daily and create tools to ease the creation of new software. The ...
  • Level design: resources and techniques to guide the player 

    Pérez Andreu, Sergi (Universitat Politècnica de Catalunya, 2019-10-01)
    Bachelor thesis
    Open Access
    Video Games try to immerse the player in the world they present, graphical fidelity, music, sound, and gameplay are essential parts to achieve this objective, but sometimes the User Interface(UI) gets in the way, making ...