Immersive geometry-based and image-based exploration of cultural heritage models
Visualitza/Obre
Cita com:
hdl:2117/363006
Tipus de documentText en actes de congrés
Data publicació2021
EditorEuropean Association for Computer Graphics (Eurographics)
Condicions d'accésAccés obert
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Abstract
Recent advances in 3D acquisition technologies have facilitated the inexpensive digitization of cultural heritage. In addition to the 3D digital model, in many cases multiple photo collections are also available. These photo collections often provide valuable information not included in the 3D digital model. In this paper we describe a VR-ready web application to simultaneously explore a cultural heritage model together with arbitrary photo collections. At any time, users can define a region of interest either explicitly or implicitly, and the application retrieves, scores, groups and shows a matching subset of the photos. Users can then select a photo to project it onto the 3D model, to inspect the photo separately, or to teleport to the position the photo was taken from. Unlike previous approaches for joint 2D-3D model exploration, our interface has been specifically adapted to VR. We conducted a user study and found that the application greatly facilitates navigation and provides a fast, intuitive access to the available photos. The application supports any modern browser running on desktop, mobile and VR headset systems.
CitacióFarràs, A.; Comino, M.; Andújar, C. Immersive geometry-based and image-based exploration of cultural heritage models. A: Eurographics Workshop on Graphics and Cultural Heritage. "GCH 2021, Eurographics Workshop on Graphics and Cultural Heritage: 4-6 November 2021, Bournemouth University, United Kingdom". European Association for Computer Graphics (Eurographics), 2021, p. 21-30. ISBN 978-3-03868-141-0. DOI 10.2312/gch.20211402.
ISBN978-3-03868-141-0
Versió de l'editorhttps://diglib.eg.org/handle/10.2312/gch20211402
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021-030.pdf | 33,93Mb | Visualitza/Obre |