Interaction-GCN: a graph convolutional network based framework for social interaction recognition in egocentric videos

Cita com:
hdl:2117/362820
Document typeConference report
Defense date2021
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Rights accessOpen Access
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Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a relational graph from which the interactional context at the frame level is estimated via a Graph Convolutional Network based approach. Then it propagates this context over time, together with first-person motion information, through a Gated Recurrent Unit architecture. Ablation studies and experimental evaluation on two publicly available datasets validate the proposed approach and establish state of the art results.
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CitationFelicioni, S.; Dimiccoli, M. Interaction-GCN: a graph convolutional network based framework for social interaction recognition in egocentric videos. A: IEEE International Conference on Image Processing. "Proceeding of 2021 IEEE International Conference on Image Processing (ICIP)". Institute of Electrical and Electronics Engineers (IEEE), 2021, p. 2348-2352. ISBN 978-1-6654-4115-5. DOI 10.1109/ICIP42928.2021.9506690.
ISBN978-1-6654-4115-5
Publisher versionhttps://ieeexplore.ieee.org/document/9506690
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