A methodology exploration to motivate teachers to place mathematics at the center of a transdisciplinary experience using videogames and big data combined with the 21st century skills
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hdl:2117/360832
Document typeConference report
Defense date2021
PublisherAssociation for Computing Machinery (ACM)
Rights accessRestricted access - publisher's policy
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Abstract
Human knowledge is highly connected and under continuous and collaborative evolution, where all of us can co-create and contribute. But the execution of our standardized educational systems mostly o!ers a standardized experience and teaching practices that do not re"ect this point. This is particularly acute in teachers and students with mathematics. In this research, I will review some strategies to help teachers to e!ectively use connected mathematics with the real and daily world, promoting transdisciplinary work with an emphasis on creativity and collaboration, and using the Game-Based Assessment methodology combined with the unique environment surrounding each teacher.
CitationRocuts, S.; Alier, M. A methodology exploration to motivate teachers to place mathematics at the center of a transdisciplinary experience using videogames and big data combined with the 21st century skills. A: International Conference on Technological Ecosystem for Enhancing Multiculturality. "TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality: Barcelona, Spain, October 27th-29th, 2021". New York: Association for Computing Machinery (ACM), 2021, p. 721-722. ISBN 978-1-4503-9066-8. DOI 10.1145/3486011.3486555.
ISBN978-1-4503-9066-8
Publisher versionhttps://dl.acm.org/doi/10.1145/3486011.3486555
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