Stimulating students’ engagement in mathematics courses in non-STEM academic programmes: A game-based learning
Visualitza/Obre
10.1080/14703297.2017.1330159
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/359971
Tipus de documentArticle
Data publicació2019
Condicions d'accésAccés obert
Llevat que s'hi indiqui el contrari, els
continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
:
Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
It is of utmost importance to innovate in current teaching practices at higher education in order to enhance learners’ involvement, comprehension, cooperation and motivation. In non-STEM (science, technology, engineering and mathematics) programmes, students tend to display a negative attitude towards mathematic-related courses. Aiming at overcoming this, game-based learning is regarded as a potential means of improving students’ confidence and increasing their motivation. In this study we propose a teamwork activity inspired by gamebased learning, presented in the form of a competition. To test the suitability of the activity, we report its implementation in the subject of Mathematics 1, taught as part of the Business Administration Degree at Universitat Internacional de Catalunya (Spain). We hope that the underlying idea of the activity as well as the encouraging results obtained stimulate lecturers to implement game-based learning activities in their courses.
CitacióGil, M.D.; Berbegal-Mirabent, J. Stimulating students' engagement in mathematics courses in non-STEM academic programmes: A game-based learning. "Innovations in education and teaching international", 2019, vol. 56, núm. 1, p. 57-65.
ISSN1470-3297
Versió de l'editorhttps://www.tandfonline.com/doi/abs/10.1080/14703297.2017.1330159
Fitxers | Descripció | Mida | Format | Visualitza |
---|---|---|---|---|
Main Document UPC Commons.pdf | Article principal (pre-print) | 266,2Kb | Visualitza/Obre |