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dc.contributor.authorMolina López, Elena
dc.contributor.authorRíos Jerez, Alejandro
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.otherUniversitat Politècnica de Catalunya. Doctorat en Computació
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2021-12-16T09:48:16Z
dc.date.available2021-12-16T09:48:16Z
dc.date.issued2021
dc.identifier.citationMolina, E.; Rios, A.; Pelechano, N. The impact of animations in the perception of a simulated crowd. A: "Advances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, virtual event, September 6–10, 2021: proceedings". Berlín: Springer, 2021, p. 25-38.
dc.identifier.isbn978-3-030-89029-2
dc.identifier.urihttp://hdl.handle.net/2117/358646
dc.description.abstractSimulating virtual crowds is an important challenge in many areas such as games and virtual reality applications. A lot of effort has been dedicated to improving pathfinding, collision avoidance, or decision making, to achieve more realistic human-like behavior. However, crowd simulation will be far from appearing realistic as long as virtual humans are limited to walking animations. Including animation variety could greatly enhance the plausibility of the populated environment. In this paper, we evaluated to what extend animation variety can affect the perceived level of realism of a crowd, regardless of the appearance of the virtual agents (bots vs. humanoids). The goal of this study is to provide recommendations for crowd animation and rendering when simulating crowds. Our results show that the perceived realism of the crowd trajectories and animations is significantly higher when using a variety of animations as opposed to simply having locomotion animations, but only if we render realistic humanoids. If we can only render agents as bots, then there is no much gain from having animation variety, in fact, it could potentially lower the perceived quality of the trajectories.
dc.format.extent14 p.
dc.language.isoeng
dc.publisherSpringer
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshCrowds -- Computer simulation
dc.subject.lcshVirtual reality
dc.subject.otherPerception
dc.subject.otherCharacter animation
dc.titleThe impact of animations in the perception of a simulated crowd
dc.typePart of book or chapter of book
dc.subject.lemacMultituds -- Simulació per ordinador
dc.subject.lemacRealitat virtual
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.1007/978-3-030-89029-2_2
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://link.springer.com/book/10.1007/978-3-030-89029-2
dc.rights.accessOpen Access
local.identifier.drac32247047
dc.description.versionPostprint (author's final draft)
local.citation.authorMolina, E.; Rios, A.; Pelechano, N.
local.citation.pubplaceBerlín
local.citation.publicationNameAdvances in Computer Graphics: 38th Computer Graphics International Conference, CGI 2021, virtual event, September 6–10, 2021: proceedings
local.citation.startingPage25
local.citation.endingPage38


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