Nuevas modalidad de juego de cuestionario para classpip
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/350380
Tipus de documentTreball Final de Grau
Data2021-07-14
Condicions d'accésAccés obert
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Abstract
On this document we are going to see the updates made on some modules of Classpip project and the implementation of a new game mode for the existing questionnaires' module. Classpip is a digital teaching tool developed by the Computer's Architecture Department of UPC whith the objective of giving to the students and professors a more enjoyable and interactive way of learning. This tool is composed of four modules: Dashboard (web tool for the teacher), Mobile (movile tool for teacher and students), Server (which allows the communication between Dashboard and Mobile) and Services (it works as the database). These module's development is based on the combination of different technologies as LoopBack, Angular, Ionic and Socket. Classpip's methodology is based on the Gamification's concept which searches for the application of game techniques and mechanics (teamwork, points, competition...) for reaching better results outside of a playful environment. At last, it intends to make a more enjoyable and funny teaching environment. The goal of this work is divided in two objectives. On the one hand it wants to implement updates on the resource Pregunta, which is an existing one, in order to create the possibility of it having an image and to allow the creation of questions on a massive way (through a file). On the other hand, it wants to create a new game mode for the questionnaires' game (until now there only existed a game of questionnaire type test which is answered on an asynchronous way) for achieving more interaction between the teacher and the students through a game on real time as is made in Kahoot. In order to reach our goals it's required to modify Dashboard where we are going to make the updates happen and where we are going to create the new components for the new questionnaire's game; Mobile-Student where it is going to be modified the component responsible for the game's management by adding the new game's visual part; Server where we are going to include all the methods for the communication between modules; and Services where we will need to update the necessary data models. Through this paper it can be seen the process of implementation, the final result on the visual part and the testing done for each of our objectives; it also has the conclusions obtained after all the work.
TitulacióGRAU EN ENGINYERIA D'AERONAVEGACIÓ (Pla 2010)
Fitxers | Descripció | Mida | Format | Visualitza |
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memoria.pdf | 8,594Mb | Visualitza/Obre |