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dc.contributor.authorSánchez Riera, Alberto
dc.contributor.authorRedondo Domínguez, Ernesto
dc.contributor.authorFonseca Escudero, David
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Representació Arquitectònica
dc.coverage.spatialeast=2.113795280456543; north=41.384359674446394; name=Avinguda Diagonal, 651, 08028 Barcelona, Espanya
dc.date.accessioned2021-04-19T11:50:48Z
dc.date.available2021-04-19T11:50:48Z
dc.date.issued2012
dc.identifier.citationSanchez Riera, A.; Redondo, E.; Fonseca, D. Developing an augmented reality application in the framework of architecture degree. A: International Workshop on User Experience in e-Learning and Augmented Technologies in Education. "UXeLATE '12 Proceedings of the 2012 ACM workshop on user experience in e-learning and augmented technologies in education". New York: Association for Computing Machinery (ACM), 2012, p. 37-42. ISBN 978-1-4503-1593-7. DOI 10.1145/2390895.2390905.
dc.identifier.isbn978-1-4503-1593-7
dc.identifier.urihttp://hdl.handle.net/2117/343882
dc.description.abstractWe describe the development, implementation and evaluation of an augmented reality (AR) application for mobile devices. It has been particularly intended to be used in educational environments. This application has been called U-AR, and is based on optical image recognition from real environment images, to act as markers. Once they are associated with virtual information (3D architectural models, in our case), the application allows viewing, scaling, and positioning it interactively and in real time. Some improvements have been implemented compared to existing commercial ones, such as the ability to view different models consecutively with a single marker and the possibility to move these computer-generated objects around the scene. The main objective was to assess the feasibility of using AR on mobile devices in educational environments. In addition we evaluated academic performance improvement using this technology. Validation was done through a case of study. It was carried out by Architecture students of the ETSAB, (UPC-Barcelona-Tech) outdoor. Results obtained by student's architectural proposals, after using this technology, and by questionnaires responses, demonstrated the application suitability as a new tool to be used in learning processes.
dc.format.extent6 p.
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Ensenyament i aprenentatge::TIC's aplicades a l'educació
dc.subject.lcshAugmented reality
dc.subject.lcshPortable computers
dc.subject.lcshLearning strategies
dc.subject.otherDesign
dc.subject.otherExperimentation
dc.subject.otherHuman Factors
dc.subject.otherAugmented reality
dc.subject.otherMobile devices
dc.subject.otherLearning processes
dc.titleDeveloping an augmented reality application in the framework of architecture degree
dc.typeConference report
dc.subject.lemacRealitat augmentada
dc.subject.lemacAparells mòbils
dc.subject.lemacEstratègies d'aprenentatge
dc.contributor.groupUniversitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge
dc.identifier.doi10.1145/2390895.2390905
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttp://dl.acm.org/citation.cfm?doid=2390895.2390905
dc.rights.accessOpen Access
local.identifier.drac11200033
dc.description.versionPostprint (published version)
local.citation.authorSanchez Riera, A.; Redondo, E.; Fonseca, D.
local.citation.contributorInternational Workshop on User Experience in e-Learning and Augmented Technologies in Education
local.citation.pubplaceNew York
local.citation.publicationNameUXeLATE '12 Proceedings of the 2012 ACM workshop on user experience in e-learning and augmented technologies in education
local.citation.startingPage37
local.citation.endingPage42


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