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dc.contributor.authorRedondo Domínguez, Ernesto
dc.contributor.authorGiménez Mateu, Lluís
dc.contributor.authorNavarro Delgado, Isidro
dc.contributor.authorFonseca Escudero, David
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Representació Arquitectònica
dc.identifier.citationRedondo, E. [et al.]. "Gamification” for teaching collaborative urban design and citizen participation. A: Congreso Internacional de Expresión Gráfica Arquitectónica. "Graphical Heritage. Volume 1: History and Heritage". Berlín: Springer, 2020, p. 431-441. ISBN 978-3-030-47979-4. DOI 10.1007/978-3-030-47987-9_36.
dc.description.abstractWe present the initial results of the research project MINECOBIA2016-77464-C2 coordinated by the Barcelona School of Architecture (ETSAB-UPC) and the Architecture Department at La Salle (ARQ-La Salle-URL). The project consists of cross-cutting research at the intersection between computer sciences, the teaching of future architects and multimedia engineers, and urban development policies in cities, in which citizen participation is fundamental. To study the working hypothesis, we identified four areas of action: 1. Focused on training and interaction with architecture students, specifically urbanism students, for the design of urban public spaces. 2. Centred on the training of multimedia engineers who will design and implement gamified processes on information and communication technology (ICT). 3. Focused on students’, professionals’ and citizens’ motivation and degree of satisfaction with the use of ICT. 4. Centred on studying and increasing citizen participation in this type of projects and proposals. The general objective is to promote the use of digital technologies and to assess the inclusion of serious game strategies and virtual reality in formal and informal learning environments on collaborative urban design, in order to improve, accelerate and increase its positive social impact.
dc.description.sponsorshipinfo:eu-repo/grantAgreement/MINECO/1PE/ BIA2016-77464-C2-1-R
dc.format.extent11 p.
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.subjectÀrees temàtiques de la UPC::Arquitectura
dc.subjectÀrees temàtiques de la UPC::Urbanisme
dc.subjectÀrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa
dc.subject.lcshArchitecture -- Study and teaching
dc.subject.lcshEducational innovations
dc.subject.lcshTown planning - Study and teaching
dc.subject.lcshTown planning - Citizen participation
dc.subject.othergamification. teaching urban design and multimedia
dc.subject.othereducational research
dc.subject.othercitizen participation
dc.subject.othere-Learning usability
dc.title"Gamification” for teaching collaborative urban design and citizen participation
dc.typeConference report
dc.subject.lemacArquitectura - Ensenyament
dc.subject.lemacEnsenyament - Innovacions
dc.subject.lemacUrbanisme - Ensenyament
dc.subject.lemacUrbanisme - Participació ciutadana
dc.contributor.groupUniversitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge
dc.rights.accessOpen Access
dc.description.versionPostprint (author's final draft)
local.citation.authorRedondo, E.; Gimenez-Mateu, L.; Navarro, I.; Fonseca, D.
local.citation.contributorCongreso Internacional de Expresión Gráfica Arquitectónica
local.citation.publicationNameGraphical Heritage. Volume 1: History and Heritage

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